REPO Active
Remote activate extraction points via native OnClick chain; supports manual/auto, discovery, and multiplayer discovery via host.
模組介紹 作者原文
REPO_Active v5.2.5
This is a practical mod for REPO:
it supports remote extraction-point activation using the game's native ExtractionPoint.OnClick() logic.
It keeps full in-game feedback (broadcast + marker + reward), and provides stable route planning, manual control, and optional auto mode.
This mod reduces map-running pressure and improves overall gameplay flow.
TL;DR: the mod guarantees the last point is the one closest to spawn, which makes full submission routes easier to finish and return. Middle extraction points are ordered by global shortest-path planning, like having a reliable teammate pre-plan and guide your route.
It supports manual/auto modes, whether to discover all extraction points by default, activation only among player-discovered extraction points (to preserve exploration gameplay), and even remote activation in other players' rooms (an accidental but potentially useful behavior).
Extraction Point States
- Extraction point: a map point that can be opened.
- Not activated: the point has not been opened yet.
- Activated: the point is currently open and active.
- Submitted/Completed: this point is finished and no longer joins later activation steps.
Features
- Remote activation with native behavior: uses the same OnClick logic as in-game interaction, with results equivalent to pressing the extraction-point activation button manually.
- Predictable order: queue planning is based on NavMesh path distance to reduce backtracking. Rule: lock the spawn-nearest point as first, lock the nearest-to-spawn among remaining points as last, order middle points by inter-point optimal path, and auto-replan when unexpected activation happens.
- Safety first: when a point is already active, the mod will not start another activation.
- Discovery filter: when DiscoverAllPoints=false, only discovered points are eligible for activation.
- Multiplayer host flow: discovery logic can combine all players' positions and is applied by the host.
- Manual-mode exploration planning: the spawn-nearest remaining point is locked as the final activation target (regardless of discovery); it is only allowed when it is the only point left on the map.
Fixed Issues
- Fixed the common "random activation / wrong order" problem. The old behavior used straight-line coordinate distance, which could produce wrong activation order.
- Route ordering is now more reasonable: it uses actual path distance, not only linear distance.
- If a point is already active, the mod will not force-open a new one, avoiding conflicts.
- This version should be the stable complete version.
Current Activation Rules
- Build candidate points (all points or discovered-only).
- Generate one activation queue.
- Activate only the first point in the queue each time.
- If the actual activated point is not the target point, replan the queue immediately.
- If any point is currently active, do not send a new activation request.
Hotkey
- F3: in manual mode, activate the next point in the queue.
Configuration
Config file: BepInEx\\config\\angelcomilk.repo_active.cfg
- AutoActivate: whether to auto-activate extraction points.
- ActivateNearestKey: manual activation key (default F3).
- DiscoverAllPoints: whether all extraction points are discovered by default.
Installation (r2modman)
- Import the zip.
- Confirm DLL path:
BepInEx\\plugins\\REPO_Active\\REPO_Active.dll
Author
AngelcoMilk - Angel Cotton
Source:
REPO_Active v5.2.5
這是一個給 REPO 用的實用模組:
它可以遠程激活提取點,而且走的是遊戲原生 ExtractionPoint.OnClick() 邏輯。
保留完整遊戲反饋(廣播 + 標記 + 獎勵),並提供穩定的規劃順序、手動控制與可選自動模式。
這個模組可以幫助你減少跑圖負擔,並顯著提升整體遊戲體驗。
省流:該模組保證最後一個點爲距離出生點最近 —— 方便跑全部提交完成回家,中間提取點按照全圖最短路程規劃激活順序(能達到相當於有一個可靠的隊友幫你提前規劃路線並導航,不需要再偌大的地圖裏苦惱了)
有自動手動模式,是否默認發現所有提取點,只在有玩家發現過的提取點中進行激活(是否保留這種探索的獨特樂趣),甚至可以在他人的房間裏按照最優路徑激活提取點(這個是設計中意外的功能,並非初衷,但是也許有人會想要)
提取點狀態
- 提取點:地圖上可以開啓的撤離點。
- 未激活:還沒開啓的撤離點。
- 已激活:已經開啓的撤離點(當前生效中)。
- 已提交/已完成:該撤離點已經提交完成,不再參與後續激活。
功能
- 遠程激活但仍保持原生體驗:使用與遊戲內交互一致的 OnClick 邏輯,效果與玩家手動按下激活提取點按鈕一致。
- 順序可預期:採用基於
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: