PlayerScaling

版本 v1.2.4·更新於 2025-06-15

Map scales with number of players and config options, optional scaling past level 11

模組介紹 作者原文

PlayerScaling

This mod was created to allow for the map to be expanded to accomodate larger groups, and also has options for making the

Config

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Global Scaling Multiplier

Multiplies the player scaling factor by this number.

Player Scaling Minimum

The player scaling factor is set to 1 unless there are at least this many players, or downscaling is enabled.

Player Scaling Divisor

The player scaling factor will go up by 1 each time the number of players goes up by this amount. Decrease for more player scaling, increase for less.

Down Scaling Enabled

Disabled by default, enable if you want the map to get smaller for fewer players.

Minimum Downscaling Multiplier

The lowest the multiplier will go for downscaling, default 0.5x. I don't recommend putting this below 0.5 as it's untested and likely to break the game.

Map Scaling Enabled

If this is disabled, the map size will not be affected by player count.

Map Scaling Multiplier

Multiplies the map size by this amount. Applies regardless of whether or not the Map Scaling is enabled.

Enemies Scaling Multiplier

Changes how quickly enemies increase in number. Higher means they will grow in numbers more quickly, but will not change their maximum amount.

Max Enemy Density

This affects the maximum number of total enemies you will see per map module (the big squares on the map). Default is in line with vanilla. Set higher to have the enemy count continue scaling past round 11.

Valuables Scaling Multiplier

Multiplies the amount of valuables by this amount.

Difficulty Scaling Enabled

If this is disabled, difficulty will not change with player count.

Difficulty Scaling Multiplier

Multiplies the difficulty which mostly affects room types and enemy spawning delay. Applies regardless of whether or not Difficulty scaling is enabled.

Difficulty Scaling Offset

Adds to the difficulty to have it start slightly higher.

Map Size

The map size scales linearly with players and will break past the normal limits. You will also see more than 4 extracts on these larger maps.

Enemy Count and Valuables

Enemies and Valuables are multiplied in accordance with the map size changes, so you can expect to see a similar density of enemies and valuables as with a normal map, but there will be more overall.

General Difficulty Scaling

The Game's general difficulty scaling will be accelerated for larger groups, but more subtly than other factors. Specifically the difficulty is multiplied by the square root of the player scaling factor.

Other recommended mods

I highly recommend all of these mods for large groups for a better experience!

UpgradeEveryRound is another mod by me that allows each player to get one free upgrade every time you visit the shop.

RoboUnion is a mod by Linkoid that allows you to break past the normal cap of 6 players.

MoreShopItems is a mod by GalaxyMods that increases the number of available items in the shop.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
PlayerScaling-1.2.4.zip
檔案大小
24.4 KiB