NotForBroadcast

版本 v1.1.1·更新於 2026-08-13

Turns the final extraction into a timed truck-battery escape sequence.

模組介紹 作者原文

Not For Broadcast

Not For Broadcast replaces the final extraction sequence with a synchronized emergency escape event.

Features

  • Plays intro.ogg once when the final extraction reaches quota.
  • During the intro, places players in the final extraction room, keeps truck occupants in the truck-connected staging room, and contains both groups with temporary forcefields.
  • Starts escape.ogg only after the extraction tube hits, remains down, and the quota stays valid, then displays a game-styled 04:10 timer.
  • Fades out and aborts the intro if the final extraction loses its quota before the escape sequence is confirmed.
  • Flashes the timer red from 01:13 onward, with increasing speed.
  • Kills every living player when the timer expires, including players already inside the truck.
  • Locks the truck and disables its healer and departure control until all lost batteries are recovered.
  • Moves any local player caught inside the truck into the connected room facing the first extraction point before the truck door locks.
  • Spawns one battery on levels 1-2, two on levels 3-4, and three from level 5 onward.
  • Prioritizes rooms far from both the truck and the final extraction, keeping batteries at least two room-graph steps apart whenever the generated map permits it.
  • Redirects the map's white route points to the nearest remaining battery, then restores truck tracking.
  • Adds rapid synchronized low-damage explosions with sound, red alarm lighting, and independently spawning floor fires that persist until the level ends.
  • Every map explosion shakes the camera globally, even when it detonates far away.
  • Explosions keep at least 8.5 meters away from living players, and camera shake grows from light to violent as the deadline approaches.
  • Each explosion deals damage once at impact and leaves no damaging explosion area behind.
  • Map explosions and floor fires damage players only and never affect enemies.
  • Floor fires use a compact ground-level contact zone and can be jumped over safely.
  • Clears the entire emergency event immediately when the game leaves the current level, including transitions to the Arena.
  • Fades out the music and stops the timer when the truck departs.

Requirements

  • BepInExPack 5.4.2305 or newer
  • REPOLib 4.2.0 or newer
  • Every player must install the mod and both audio files.

Installation

Place NotForBroadcast.dll, intro.ogg, and escape.ogg in the same folder under BepInEx/plugins/NotForBroadcast.

Multiplayer

The host owns battery positions, collection validation, hazard positions, and the shared deadline. Battery visuals, music, map tracking, and HUD rendering run locally on every client using the synchronized event state.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackZehs-REPOLib

檔案與校驗

檔案名稱
NotForBroadcast-1.1.1.zip
檔案大小
6.2 MiB