NativeEnemyHealthBars
Native-style enemy health bars above the enemy head when damaged. Works for host and clients, stays anchored to the enemy, no enemy-breaking cleanup.
模組介紹 作者原文
Native Enemy Health Bars
Native-style enemy health bars for R.E.P.O.: the game's own HUD health widget, shown above an enemy's head when it takes damage.
Features
- Uses the game's native HUD health style (current / max).
- Appears when an enemy is hit and fades after a few seconds.
- Anchored above the enemy's head (visible model bounds + configurable extra height). Hidden when the enemy is out of view; kept on screen at point-blank range.
- Works for every player: damage is only computed by the host, so clients track the enemy's health from the game's hurt RPC with the same formula.
- Resets when the enemy respawns.
Config (chatgpt.repo.nativeenemyhealthui.cfg)
- Max Distance (40), Visible Seconds After Damage (4), UI Scale (0.5), Extra Height Offset (0.35), Screen X Offset (10).
Installation
Client-side UI: every player who wants to see the bars installs it.
AI disclosure
AI tools were used during development and to create the package artwork.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack