NativeEnemyHealthBars

版本 v1.1.0·更新於 2026-10-03

Native-style enemy health bars above the enemy head when damaged. Works for host and clients, stays anchored to the enemy, no enemy-breaking cleanup.

模組介紹 作者原文

Native Enemy Health Bars

Native-style enemy health bars for R.E.P.O.: the game's own HUD health widget, shown above an enemy's head when it takes damage.

Features

  • Uses the game's native HUD health style (current / max).
  • Appears when an enemy is hit and fades after a few seconds.
  • Anchored above the enemy's head (visible model bounds + configurable extra height). Hidden when the enemy is out of view; kept on screen at point-blank range.
  • Works for every player: damage is only computed by the host, so clients track the enemy's health from the game's hurt RPC with the same formula.
  • Resets when the enemy respawns.

Config (chatgpt.repo.nativeenemyhealthui.cfg)

  • Max Distance (40), Visible Seconds After Damage (4), UI Scale (0.5), Extra Height Offset (0.35), Screen X Offset (10).

Installation

Client-side UI: every player who wants to see the bars installs it.

AI disclosure

AI tools were used during development and to create the package artwork.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
NativeEnemyHealthBars-1.1.0.zip
檔案大小
13.7 KiB