Multigrasp

版本 v1.0.1·更新於 2026-06-13

Local-only R.E.P.O. Multigrasp mod: fix multiple grabbed objects in place, toggle follow/world anchoring, passthrough mode, and optional enemy anchoring.

模組介紹 作者原文

Multigrasp

Multigrasp is a local-only / single-player-focused R.E.P.O. BepInEx plugin that lets you fix grabbed physics objects in place, keep multiple objects anchored, release them with hotkeys, optionally make anchored objects pass through obstacles, and optionally allow anchoring enemy / monster physics objects.

Important multiplayer notice

This mod does not implement multiplayer synchronization.

The anchor state, passthrough state, object forces, and release/toggle actions are all handled locally. Because of this, the mod is not suitable for use as a synchronized multiplayer client mod. Other players or the host will not receive authoritative synchronized anchor data from this plugin.

If anyone wants to make a patch, fork, or modified version that adds multiplayer synchronization, you do not need my permission. You may modify and redistribute the code freely, including multiplayer-sync versions, as long as you keep a link back to the original mod page / original source link in your release notes or README.

Original link: please keep the original or source page link for this mod when redistributing modified versions.

What the mod does

When you grab a physics object and press the fix hotkey, Multigrasp records the object's current physical pose and grab point. After that, the mod applies smooth local physics corrections to keep the object at the saved anchor pose.

Instead of teleporting objects, Multigrasp uses bounded velocity and angular-velocity corrections:

  • Linear correction uses Rigidbody.AddForce(..., ForceMode.VelocityChange).
  • Angular correction uses Rigidbody.AddTorque(..., ForceMode.VelocityChange).
  • The correction is clamped to avoid extreme physics impulses.
  • The object remains a normal physics object and can still be interacted with.

If you grab an already anchored object, the mod pauses the anchor force while you are actively holding it, then resumes anchoring after you let go.

Hotkeys

| Key | Action |

| --- | --- |

| F short press while holding an object | Fix / anchor the currently grabbed object. |

| Hold F | Release all fixed objects. |

| C while holding a fixed object | Release only the currently held fixed object. |

| R | Toggle whether fixed objects follow the player or stay fixed in world space. |

| V | Toggle passthrough mode. When enabled, all currently fixed objects and future fixed objects ignore collisions / obstacles. Press again to restore normal collision behavior. |

Anchor modes

Follow-player mode

In follow-player mode, fixed objects keep their saved offset relative to the local player. This is useful when you want anchored objects to move along with you.

World-fixed mode

In world-fixed mode, fixed objects stay at their saved world position and rotation.

Press R to switch between these modes. Existing anchors are updated immediately, and future anchors use the current mode.

Passthrough mode

Press V to toggle passthrough mode.

When passthrough mode is enabled:

  • Existing fixed objects stop colliding with the world and can pass through walls / obstacles.
  • Future fixed objects inherit passthrough mode automatically.
  • Anchor physics still runs locally, so objects remain fixed while ignoring collisions.

When passthrough mode is disabled:

  • Existing fixed objects restore their original collision state.
  • Future fixed objects use normal collision behavior.

Collision state is also restored when an anchor is removed, when all anchors are released, or when the plugin is unloaded.

Configuration

The config file is generated by BepInEx after the game runs once:

BepInEx/config/com.zhuanban.repo.multigrasp.cfg

Available options:

Logging.VerboseLogs

Default:

VerboseLogs = false

When enabled, Multigrasp prints detailed local diagnostics about anchor capture, anchor force pause/resume, fixed object state, and config values.

Gameplay.EnableScrollDistanceOverride

Default:

EnableScrollDistanceOverride = true

When enabled, objects that force their grab distance every

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
Multigrasp-1.0.1.zip
檔案大小
86.3 KiB