MedievalWeaponry

版本 v1.6.3·更新於 2025-11-21

Mod adds 6 medieval weapons

模組介紹 作者原文

Description

Mod adds 6 new medieval weapons to the shop pool to be used during raids. No more new weapons planned, just balancing changes and support on bugs when needed.

Melee:

  • Mace
  • Spear
  • Axe

Ranged:

  • Musket
  • Crossbow
  • Flintlock Pistol

Weapons rundown

Mace: 70 damage, 8 second stun on hit, medium weight, very heavy stun, 12 battery charges. Cost: ~47k

Axe: 90 damage, 2.5 second stun on hit, medium weight, heavy stun, 10 battery charges. Cost: ~30k

Spear: 120 damage, 1.5 second stun on hit, light+ weight, medium stun, 8 battery charges. Cost: ~27k

Musket: 180 damage, 5 seconds stun on hit, medium+ weight, very heavy stun, 8 battery charges, time between shots 10 sec. Cost: ~43k

Crossbow: 120 damage, 2 seconds stun on hit, light weight, medium stun, 10 battery charges, time between shots 4 sec. Cost: ~43k

Flintlock: 120 damage, 4 seconds stun on hit, light weight, heavy stun, 5 battery charges, time between shots 8 sec. Cost: ~19k can be bought up to 2 times(may be buggy, message me if true, if not just have fun)

Your feedback and bugs

Message me on Repo Modding Discord(u511by)

Changes

1.6 version.

  • Nerf weapon price, new prices are in weapon rundown
  • Fix problem with melee weapons impact for physics(hit on non enemy types)
  • Change stun time for all weapons, 20-30% of stun time is lost
  • Add new weapon Flintlock pistol, 5 rounds pistol with heavy stun type, can be bought up to 2 times
  • Hide ingame guns trigger for Musket and Crossbow
  • Change physics for Spear, Mace and Axe to decrease amount of physics on weapon drop
  • Change swing calculation for Spear, now it will need more drag to deliver damage

Possible errors

Noticed it while testing with other mods, other repo bundle mods that adds weapon may provoke spawn error and cut some weapons from this mod fully. Sadly i can't fix it, because i don't know what exactly provoke this kinda of behaviour.

Some weapons may be deleted when buying vanilla and modded weapons, bug would affect only modded weapons.

Installation Guide

  • Download and install BepinEx to main folder of REPO
  • Run game to generate plugins folder in REPO/Bepinex folder
  • Place MedievalWeaponry.repobundle inside plugins folder, (game folder)/Bepinex/plugins

Special thanks to

3D artists and their models. All models are under Creative Commons Attribution license and were used in non commercial way.

  • Axe - em_kei on Sketchfab
  • Mace - FlukierJupiter on Sketchfab
  • Spear - Ol.0j_ on Sketchfab
  • Crossbow - Kingy on Sketchfab, model edited by Me
  • Musket - TastyTony on Sketchfab
  • Flintlock Pistol - RomarovArt on Sketchfab

As well, special thanks to many members of REPO modding Discord, for helping me to learning the ropes of Repo modding.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

Zehs-REPOLib

檔案與校驗

檔案名稱
MedievalWeaponry-1.6.3.zip
檔案大小
22.7 MiB