I Am Item

版本 v1.0.1·更新於 2026-09-05

Die and possess a random valuable. Roll, jump, rattle, and ram monsters at speed. The item loses no money.

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模組介紹 作者原文

I Am Item

You died. Instead of just watching, press V and the game throws you into a

random valuable somewhere on the level. A mug, a toilet, a grand piano. For a

while you are that thing: roll, jump, rattle, block a doorway, and slam into a

monster hard enough to hurt it.

You do not pick the item. That is the whole game. Sometimes you land in a vase

next to the friend being chased. Sometimes you land in a statue in an empty

corridor. Possession is a lottery, not a precision tool.

While you are dead, three real valuables from this level spin above the

spectate head, and the prompt counts your bar up to the moment you can jump in.

The item does not lose money

While a ghost is inside, the valuable loses no value at all - not from

falls, not from tumbles, not from being knocked off a shelf. Landing in a

20,000 crystal ball should not tax the team for the crime of moving.

That holds while you ram, too. Speed is the weapon and there is no key for it:

get moving fast enough and whatever you hit takes the damage instead of you.

The risk is everything around the hit - where you end up afterwards, the

teammate you flatten, the other valuable you shatter on the way through.

Deadly pits, lava and crushers are the exception. There the shield does not

help: the item dies, you get ejected, and your bar is wiped.

Controls

| Key | Action |

|---|---|

| V | Possess a random valuable (dead, spectating, bar charged) |

| WASD | Roll along the floor |

| Space hold and release | Charge a jump. Big items slide instead of jumping |

| LMB | Rattle: noise that pulls monsters. If a living player is holding you, one knock |

| E | Leave the item |

Team convention, not enforced by the mod: one knock means yes or run, two

knocks mean no or monster behind you.

The stability bar

The mod does not add a second resource for getting in. It uses the same energy

the game already spends on rolling your severed head around, so a dead player

has one tank for everything: help the team through an item, or push your head

to the truck and get revived. The Death Head Battery upgrade makes both longer.

Inside the item you have your own stamina. A full bar is about 90 seconds of

doing nothing, and roughly ten jumps if you spend it on jumping. Slamming into

a wall costs a little, but scraping along the floor while rolling is free.

Ramming costs nothing extra - the speed you already paid for is the attack.

Item classes

| Class | Examples | Movement |

|---|---|---|

| Tiny, Small | mug, flash drive, skulls | Fast roll, high charged jump |

| Medium | figurines, boxes, canisters | Slower, heavier jump |

| Big, Wide, Tall, VeryTall | grand piano, dinosaur, cabinet | No jump. Slides forward on the floor |

Heavy items are not about mobility. They are about noise, about parking

yourself in a doorway, and about hitting very hard when you do get moving.

Everyone in the lobby needs the mod

The sad line a living player says when they pick you up has to be sent by that

player's own client - the game validates the sender. Without the mod on their

side there is no phrase. Everything else still works.

Configuration

Every number lives in BepInEx/config/sweet.iamitem.cfg and can be edited in a

text editor. Notable switches:

  • RamEnabled = false - a possessed item hurts nothing, ever.
  • RamHurtsPlayers, RamTumblesPlayers - whether a fast item can flatten a

living teammate.

  • RamDamage, RamMinSpeed, RamFullSpeed - how hard and how fast.
  • PossessKey - rebind possession away from V. In-game config menus offer a

list of common keys; the file itself takes any KeyCode name.

  • SadPhrasesEnabled, CartPhrasesEnabled, BreakPhrasesEnabled - voice lines.
  • PreviewEnabled, PreviewCount - the spinning models above the head.
  • GlowEnabled - the fresnel glow on a possessed item.

Building

Copy src/Local.props.example to src/Local.props and fill in your own paths:

the REPO_Data\Managed folder of the installed game, and your

profile name. That file stays out of git.

python src/pack.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
I_Am_Item-1.0.1.zip
檔案大小
112.2 KiB