GrabRecharge
A BepInEx plugin that allows players to recharge grabbed items manually using customizable mod power.
模組介紹 作者原文
Player Grab Recharge
A BepInEx plugin for Unity-based games that allows players to recharge grabbed battery items manually using customizable mod power. Built with Harmony patching and Photon networking support.
Features
- Manual Battery Recharge: Recharge grabbed batteries using a configurable key.
- Toggle/Hold Mode: Use toggle or hold input to control recharging.
- Mod Power System: Recharging consumes mod power and regenerates over time.
- Visual UI: Optional in-game UI shows current mod power level and cooldowns.
- Multiplayer Support: Proper PhotonView ownership handling in multiplayer environments.
- Debug Logging: Toggleable detailed logs for troubleshooting.
Requirements
- BepInEx 5.x
- HarmonyLib
- Photon Unity Networking (PUN2) enabled project
- TMPro (TextMeshPro) used for in-game UI
Installation
- Install BepInEx in your game directory.
- Place the compiled PlayerGrabRecharge.dll into the BepInEx/plugins folder.
- Launch the game once to generate the configuration file.
- Customize settings in BepInEx/config/modx.playergrabrecharge.cfg.
Configuration Options
| Setting | Description | Default |
| ---------------------- | ---------------------------------------------- | ------- |
| Recharge Key | Key to activate recharge | Z |
| Toggle Mode | Recharge mode: true = toggle, false = hold | false |
| Recharge Rate | Battery charge per second (1-30) | 10 |
| Enable Debug Logging | Enables verbose logs in console | false |
| Show Charge Bar | Show mod power UI on screen | true |
How It Works
- When you grab a battery item, a mod power gauge is displayed (if enabled).
- Hold or toggle the recharge key (Z by default) to charge the battery:
- Recharge drains mod power.
- Mod power regenerates over time when idle.
- If mod power depletes, a cooldown starts before it begins to regen.
Debugging
Enable "Enable Debug Logging" in the config to log:
- Ownership requests
- Recharge start/stop triggers
- Battery life and mod power changes
- Cooldown and regeneration steps
Compatibility & Multiplayer
- Fully compatible with Photon Multiplayer.
- Master client (Host) can only rechrage items.
- Automatically syncs recharge behavior across clients.
Credits
Developed by modx
Powered by BepInEx, Harmony, and Photon PUN2
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: