GrabRecharge

版本 v2.0.0·更新於 2025-06-18

A BepInEx plugin that allows players to recharge grabbed items manually using customizable mod power.

模組介紹 作者原文

Player Grab Recharge

A BepInEx plugin for Unity-based games that allows players to recharge grabbed battery items manually using customizable mod power. Built with Harmony patching and Photon networking support.

Features

  • Manual Battery Recharge: Recharge grabbed batteries using a configurable key.
  • Toggle/Hold Mode: Use toggle or hold input to control recharging.
  • Mod Power System: Recharging consumes mod power and regenerates over time.
  • Visual UI: Optional in-game UI shows current mod power level and cooldowns.
  • Multiplayer Support: Proper PhotonView ownership handling in multiplayer environments.
  • Debug Logging: Toggleable detailed logs for troubleshooting.

Requirements

  • BepInEx 5.x
  • HarmonyLib
  • Photon Unity Networking (PUN2) enabled project
  • TMPro (TextMeshPro) used for in-game UI

Installation

  • Install BepInEx in your game directory.
  • Place the compiled PlayerGrabRecharge.dll into the BepInEx/plugins folder.
  • Launch the game once to generate the configuration file.
  • Customize settings in BepInEx/config/modx.playergrabrecharge.cfg.

Configuration Options

| Setting | Description | Default |

| ---------------------- | ---------------------------------------------- | ------- |

| Recharge Key | Key to activate recharge | Z |

| Toggle Mode | Recharge mode: true = toggle, false = hold | false |

| Recharge Rate | Battery charge per second (1-30) | 10 |

| Enable Debug Logging | Enables verbose logs in console | false |

| Show Charge Bar | Show mod power UI on screen | true |

How It Works

  • When you grab a battery item, a mod power gauge is displayed (if enabled).
  • Hold or toggle the recharge key (Z by default) to charge the battery:
  • Recharge drains mod power.
  • Mod power regenerates over time when idle.
  • If mod power depletes, a cooldown starts before it begins to regen.

Debugging

Enable "Enable Debug Logging" in the config to log:

  • Ownership requests
  • Recharge start/stop triggers
  • Battery life and mod power changes
  • Cooldown and regeneration steps

Compatibility & Multiplayer

  • Fully compatible with Photon Multiplayer.
  • Master client (Host) can only rechrage items.
  • Automatically syncs recharge behavior across clients.

Credits

Developed by modx

Powered by BepInEx, Harmony, and Photon PUN2

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
GrabRecharge-2.0.0.zip
檔案大小
20.5 KiB