ExtraBattleUpgrades
Adds extra upgrades for R.E.P.O.
截圖 共 6 張
模組介紹 作者原文
Extra Battle Upgrades
A combat-focused upgrade pack for R.E.P.O. that expands the game's chaotic survival gameplay with new upgrade builds, enemy control mechanics, sustain systems, and clutch survivability.
The mod is designed around:
- physics chaos
- risky close-range gameplay
- multiplayer cooperation
- scalable endless progression
- vanilla-style balance philosophy
Instead of turning the game into a generic power fantasy shooter, the upgrades are designed to enhance the existing chaos and reward skilled aggressive play.
Armor
Reduces incoming damage.
Each level reduces damage taken.
Damage reduction is always rounded in the player's favor.
Overcharge
Increases how long enemies can be held before overload.
This upgrade slows overcharge buildup, improves overcharge recovery, and increases enemy hold stability while grabbing enemies.
The system modifies:
- overcharge buildup speed
- overcharge recovery speed
- enemy hold duration before escape
Second Chance
Prevents death and grants temporary invulnerability when receiving lethal damage.
Prevents death and grants temporary invulnerability after receiving lethal damage.
When activated:
the player's HP becomes 1
temporary invulnerability activates
health UI changes color
a special yellow heart HUD icon appears while the effect is ready
the icon turns gray during cooldown
Works for lethal damage and death pits.
Energy Leech
A combat sustain upgrade that restores health from damage dealt.
Healing is calculated from ACTUAL enemy HP lost.
Only direct player-caused damage counts.
Examples of valid damage:
- weapon damage
- Shock Grip damage
- tumble launch damage
- held object collisions
- smashing enemies into walls
- damage from objects currently held by players
Invalid damage:
- enemies damaging each other
- fall damage without player involvement
- death pits
- world/environment damage
- uncontrolled physics objects
Healing is granted ONLY to players who actually dealt damage.
Healing is always rounded UP to whole numbers.
Shock Grip
Electrocutes stunned airborne enemies while they are being held.
This upgrade ONLY works when:
- the enemy is stunned
- the enemy is airborne
- the enemy is currently being grabbed
Simple touching does NOT activate the effect.
The upgrade:
- only affects monsters
- does NOT damage players
Shock damage is applied repeatedly while the enemy remains airborne and controlled.
Panic Response
Improves sprint efficiency and helps you escape dangerous situations.
This upgrade passively reduces stamina consumption while sprinting.
When you take damage, Panic Response can also trigger a temporary emergency boost that gives increased movement speed and infinite stamina for a short duration.
The upgrade improves:
- sprint stamina efficiency
- emergency movement speed
- temporary stamina recovery during panic effect
- survival chances after taking damage
Detailed Upgrade Scaling
Full level progression, scaling values, cooldowns, DPS calculations, and balancing details can be found in:
README_UPGRADES.md
Installation
Mod Manager:
Install with a -compatible mod manager.
Manual:
- Install BepInEx.
- Place RemainingValueTracker.dll into:
BepInEx/plugins/ExtraBattleUpgrades/
Credits
Special thanks to SLRUpgradePack By SLR for the original inspiration behind the Armor and Overcharge upgrade concepts.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: