EnemyDrops
Monsters drop items when they die. Fully configurable. Only the host needs to have it. Native BepInEx.
模組介紹 作者原文
Enemy Drops
Make monsters drop items when they die — fully configurable and host-only.
Only Host, clients don't need it. Native BepInEx mod.
Inspired by the original REPO Enemy Drops mod by ImVertro.
This version is a fully native BepInEx implementation for users who prefer not to use MelonLoader, with additional usability improvements.
What's new in v2.0
- Keep Enemy Drops Between Levels: You can now bring dropped items into the truck or keep them in your inventory to preserve them across levels and save them with your run!
- Configurable Preservation Cap: New MaxPreservedItems setting (default: 10) to balance your run progression.
- Dynamic Slot Recycling: Consuming or destroying a preserved item frees up space for new enemy drops.
- Informative Telemetry: Clear console logs alert you when an item is secured or when the capacity limit is reached.
- Engine Modernization: Complete rewrite powered by RepoAPI for flawless host-only replication and performance.
Features
- Monsters drop items upon death based on their danger level.
- Configure drop chances and weights for every item per monster difficulty tier.
- Set a maximum limit on item drops per level.
- Visual Distinction (Color Modification): Optional color tinting and multipliers on enemy-dropped items while keeping all original surface textures, screen displays, labels, and details intact (disabled by default).
- Centered Light Aura: A soft, pulsating reddish point light aura centered directly inside enemy-dropped items that automatically dims or switches off when held or equipped (enabled by default).
- Item Preservation: Option to keep items secured in the truck or inventory across subsequent levels.
- Preservation Limit: Configurable cap on the maximum number of enemy-dropped items that can be preserved simultaneously (default: 10).
- Only the host needs to have the mod installed — clients do not.
- 100% native BepInEx implementation.
Requirements
- BepInEx Pack for R.E.P.O.
Installation
- Install the latest BepInEx Pack.
- Place EnemyDrops.dll into your BepInEx/plugins folder.
- Launch the game once — the configuration file will be generated automatically inside BepInEx/config.
Configuration
All settings are controlled through the generated file: osmarbriones.EnemyDrops.cfg
located in BepInEx/config.
General Settings
- MaxDropsPerLevel (Default: 200): Maximum number of items that can drop in a single level.
- PreserveItemsBetweenLevels (Default: false): When enabled (true), enemy-dropped items that players carry to safety inside the truck or keep in their inventory will persist into future levels and be saved with your run.
- MaxPreservedItems (Default: 10): Maximum number of enemy-dropped items that can be preserved simultaneously. Standard shop-purchased items do not count toward this limit.
How Item Preservation Works
When PreserveItemsBetweenLevels is enabled (true), you can save enemy drops across levels and into your saved game:
- Securing items: An item is considered secured if it is inside the truck room, held/grabbed by any player, stored in a player's inventory slot, or placed near the truck entrance (within 8 meters).
- Preservation cap (MaxPreservedItems): You can keep up to the configured limit (default: 10) of enemy drops active at the same time. If more secured enemy drops are brought than the cap allows, items up to the limit are preserved and any surplus is discarded.
- Shop items are exempt: Items purchased from the shop do not count toward this limit.
- Dynamic slot recycling: When you consume (e.g. syringe, medkit) or lose a preserved item, its slot is freed up automatically so new enemy drops can take its place.
- Host-authoritative: Only the host needs this enabled. Items secured by any player (host or connected clients) are properly evaluated and saved.
Visual Settings
- EnableColorModification (Default: false): Enables custom color tinting and multipliers on enemy-dropped items while preserving original textures and displays.
- ColorMultipl
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: