DynamicRepoGrabBeam

版本 v1.0.1·更新於 2026-05-13

This mod dynamically adjusts the grab beam color in REPO based on mass, impact force, and object type!

模組介紹 作者原文

REPO-GrabBeam-PhysicsColorMod

Dynamic Beam Recoloring for REPO

Beam colors react to object mass and impact force in real time.

Navigation

Showcase •

Features •

Installation •

Configuration •

How It Works •

Credits

Showcase

Weight-Based

Beam

Classification

Beam colour now communicates object weight class, making it clear how heavy objects are.

LIGHT OBJECT

MEDIUM OBJECT

HEAVY OBJECT

Impact-Speed Beam Feedback

Beam intensity scales with force, making it easy to tell if your moving your object quick enough to deal stun / damage.

Features

  • Changes grab beam colors based on the mass of the object being held.
  • Increases brightness, saturation, and transparency based on the impact force of the object.
  • Special color effects when grabbing players or entering rotation mode.
  • Works in multiplayer: beam colors update properly for both the local player and other players.
  • Efficiently optimized for minimal CPU and GPU overhead (uses smart caching and batching).

Installation

  • Install BepInEx for REPO if you haven't already.
  • Download the latest release.zip from this repository.
  • Extract the.dll file into your BepInEx/plugins/ folder.
  • Launch REPO.
  • Beam recoloring will be automatically enabled.

Configuration

The mod generates a config file at:

REPO\BepInEx\config

You can customize:

  • Weight thresholds (light vs heavy objects)
  • Beam base colors (for light, medium, heavy weights)
  • Force scaling factors (how much impact strength affects beam appearance)
  • Enable or disable debug logging

How It Works

  • Mass Detection: Objects with a Rigidbody are categorized as light, medium, or heavy based on mass.
  • Impact Force Detection: Objects with fragility and break force attributes modify beam brightness, saturation, and transparency dynamically.
  • Player Handling: Grabbing a player uses a dedicated color.
  • Rotation Handling: Rotating an object shifts beam colors temporarily.

Credits

  • Developed by M1llerF

License

This mod is released under the MIT License.

Feel free to modify, share, and expand upon it with attribution.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
DynamicRepoGrabBeam-1.0.1.zip
檔案大小
28.8 MiB