Assess

版本 v1.0.0·更新於 2026-07-17

See what your hits actually do: floating damage numbers and enemy health bars, accurate even as a co-op client, in R.E.P.O.

模組介紹 作者原文

Assess

A BepInEx mod for R.E.P.O. that shows you what your hits actually do — floating damage numbers and enemy health bars — and gets the numbers right even when you are not the host.

What This Mod Does

You swing, you tumble, you throw something heavy. Did it do anything? R.E.P.O. never tells you. You learn that an enemy is nearly dead by watching it die.

Assess answers the question:

  • Damage numbers. Every time an enemy takes damage, the number floats up where the hit landed. Your weapons, a tumble, a fall, a death pit — all of it.
  • Health bar on hover. Look at an enemy and read what it has left. Quiet and deliberate: you get the reading when you ask for it.
  • Health bar above every enemy. Off by default, on if you want it — see Configuration.

It pairs naturally with the rest of the suite. If you run Improve, Train or Increase Tumble Damage, Assess is how you finally see those upgrades working instead of taking them on faith. Watching a tumble hit for 412 instead of 60 is the whole point.

It completes a set: Observe tells you where the valuables are, Sense tells you where the enemies are, Assess tells you what condition they are in.

Accurate as a co-op client — and why that is worth saying

Most of R.E.P.O. is simulated on the host, and enemy health is no exception. EnemyHealth.healthCurrent is only ever changed inside EnemyHealth.Hurt, which returns immediately if you are not the host. On a client that value keeps the number it was handed when the enemy spawned — the full maximum, forever. Enemy health is never serialized to anyone either.

So a mod that simply read that value would show every enemy at full health, to every client, permanently — and would look like it was working the whole time.

Assess reconstructs the real number instead, and it is exact rather than a guess, because the game already broadcasts everything needed:

  • Every damage source in the game funnels through EnemyHealth.Hurt: weapons and equipment (via HurtCollider), falls and collisions (LightImpact / MediumImpact / HeavyImpact), death pits, and even instant kills — which are implemented as damage equal to the health remaining. Death is private, and Hurt is its only caller. There is no way around it.
  • Every non-lethal hit is broadcast to all players with the damage value attached.
  • The killing blow arrives as a death broadcast. The health that was left is the damage that finished it.
  • Enemies start from a prefab value that nothing changes at runtime, so every machine counts from the same number.
  • The only enemy in the game that heals already broadcasts its own health, so its value is taken directly from the game rather than counted.

Assess therefore sends nothing over the network at all. Nothing to configure, no host-side install, no risk to your connection — it works in any lobby, against any host, whether or not they have ever heard of this mod.

Configuration

Settings are in BepInEx/config/headclef.Assess.cfg or in the in-game mod config menu.

| Key | Default | Description |

|-----|---------|-------------|

| Damage Numbers → Enable | true | Floating number on every hit |

| Damage Numbers → Duration | 1.2 | Seconds a number stays up (0.3–5) |

| Damage Numbers → Font Size | 22 | Size of the numbers (8–72) |

| Health Bar → Show On Hover | true | Bar for the enemy you are looking at |

| Health Bar → Show Above Every Enemy | false | Bar above every enemy in range, always |

| Health Bar → Show Numbers On Bar | true | Print current / max on the bar |

| General → Max Distance | 30 | Only show bars within this many metres (5–100) |

| General → Require Line Of Sight | true | Do not read health through walls |

Nothing here needs changing to use the mod — install it and it works. The two worth a thought:

  • Show Above Every Enemy is off on purpose. R.E.P.O. leans on not quite knowing what is around you, and a permanent bar over everything spends that tension for information you rarely need. Hovering gives you the same answer when you actually wa

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
Assess-1.0.0.zip
檔案大小
148.9 KiB