Receiver 2 Modding Kit
A simplistic toolset used to mod guns into the game
模組介紹 作者原文
Receiver 2 Modding Kit
A modding API and a modloader used with modded guns
What's new?
Version 1.6.3
- Added the ability to drop rounds from the inventory
Version 1.6.2
- Fixed 3/4 of the CustomRoundTypes transpilers being invalid
- Added patch to show bullet inventory when the player can insert a round in the chamber
- Fixed SharpCompress complaining about Encoding
- Fixed CustomRoundTypes ammo box tape size calculations
- Update all help entry category numbers, instead of just the Gun one
Version 1.6.1
- Added missing dependencies
Version 1.6.0
- Added support for combining all platform archives into one compressed archive (use basically any compression and make the file extension.sigma)
- Added support for the official Receiver FMOD project
- Custom gamemode support
- MultiOS support for ThunderKit
- Increased max tape length from 3:11 minutes to (potentially infinite) minutes
- Automatically patch Linux FMOD libraries to be loadable by glibc > 2.40
- Added system for mod to add their own saved data
- Added docs to SmartCodeMatcher
- Added support for every help entry menu category
- Added system for creating variants of already existing cartridges
- Various miscellaneous fixes
Version 1.5.0
- A compilation of over a year of development
- Improved efficiency of the codebase
- Added support for custom gamemodes
- Updated to reflect the new BepInEx version used by
Version 1.4.0
- Added custom keybinds, customizable per gun through the Settings menu
- Made it easier to spawn custom items in the Dreaming
- Gun data is now saved in checkpoints
Version 1.3.1
- Added some functionality on the developer side
Version 1.3.0
- Fixed mod guns not loading properly
- Added a mod cartridge class to simplify creating custom rounds
- Added an ability to create custom settings menu entries by plugins
Version 1.2.0
- Added the ability to load tapes, tiles and guns installed by R2Modman
- Added a debug menu for unlocking tapes, both og and modded
Version 1.1.0
- Changed the sound system to use FMOD Banks instead of programmer sounds, enabling 3D audio, mixing and separation into different buses (for volume control, pausing on game pause, etc.)
- [Related to /\\] Volume of old custom sounds is now controlled via the SFX slider and not the Voice slider
- [Editor Only] Using custom enum tools no longer raise errors
- [Editor Only] AssetBundle copying system finally works as intended
Version 1.0.0
- Long gone
Mod development
See the github page for more details
Credits
- SzikakA#3853 - Code
- Ciarence#6364 - Testing and feedback
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack