PlasmaCustomAgents
A library to unify and streamline the process of adding custom nodes and components into Plasma
模組介紹 作者原文
PlasmaCustomAgents
A library to unify and streamline the process of adding custom nodes and components into Plasma
Create a custom node
- Create a new class that inherits PlasmaCustomAgents.CustomAgent
- Create a gestalt using CustomAgentManager.CreateNodeGestalt
- Add any ports to the gestalt using CustomAgentManager.CreateCommandPort, CustomAgentManager.CreatePropertyPort and CustomAgentManager.CreateOutputPort
- Add gestalt to game's gestalt list with CustomAgentManager.RegisterGestalt
Create a custom component
- Create a gestalt using CustomAgentManager.CreateComponentGestalt
- Change gestalt's properties, such as componentScale*Limits,
- Add gestalt to game's gestalt list with CustomAgentManager.RegisterGestalt
Getting a prefab to use in CustomAgentManager.CreateComponentGestalt
Here will be link to the guide on setting up a unity project for creating component prefabs
TODO
- AssetBundle/Unity project guide
- More testing and documentation on interactive components (e.g. buttons and such)
Releases
1.0.1
- Update readme
1.0.0
- Initial release
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack