WhereIsMyAmulet
Shows distances to dropped amulets and visible statue fragments in PEAK.
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模組介紹 作者原文
WhereIsMyAmulet 1.0.4
Shows dropped amulets, backpacks containing amulets, and uncollected amulet fragments held by statues, along with their distances.
What's new in 1.0.4
- Reduced each label from nineteen text objects to three, with shared outline and shadow materials.
- Cached camera and label text data and removed repeated per-frame list allocations to reduce display overhead.
- Lowered the label canvas sorting order to improve compatibility with TrueFinalAscent dropdown lists.
- Fixed screen-position depth and disabled automatic font sizing to address labels growing at longer distances; final visual verification is still pending.
- Updated ModConfig menu, language-change, and dropdown support, with refreshes limited to this mod's own settings.
- Kept existing configuration values, statue fragment mapping, distance labels, and Persistent/Timed display modes.
Installation
Place WhereIsMyAmulet.dll in the game's BepInEx/plugins folder.
Usage
Press C after entering a scene to scan the current scene. Labels use the game's current language for amulet names.
Configuration
Configuration file: BepInEx/config/com.wuyachiyu.WhereIsMyAmulet.cfg
- General.Enabled: enable or disable the mod. Default: enabled.
- General.ScanKey: scan hotkey. Default: C.
- General.ScanMode: Persistent or Timed. Default: Persistent.
- General.DisplayDurationSeconds: number of seconds labels remain visible in Timed mode. Default: 8 seconds. Each scan starts the timer again.
- Display.MaxDistance: maximum label display distance in metres. Set to 0 for unlimited.
- Display.FontSize: label font size.
- Display.LabelFont: font used by English labels only. Chinese text may display as tofu boxes when the selected font does not contain Chinese characters.
- Display.ShowStatueFragments: show amulet fragments held by regular amulet statues and Scout Statues.
- Display.ShowOffscreenDirection: show a direction indicator when a target is offscreen.
PEAKLib.ModConfig is an optional dependency. When installed, the configuration interface provides bilingual names and descriptions, as well as the Persistent/Timed dropdown.
Notes
Scanning only reads scene objects that already exist. It does not create, pick up, or modify amulet fragments.
Built against PEAK 2.4.b, with ModConfig 1.8.2 as the integration baseline. Final in-game checks for 1.0.4, including language switching and multiplayer display, are still pending.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: