Unified Ray Tracing

版本 v1.0.0·更新於 2026-08-31

Unity 6000.3.15f1 SRP Core 17.3.0 Unified Ray Tracing compute resources for PEAK mods.

模組介紹 作者原文

Unified Ray Tracing

Unified Ray Tracing is a content only dependency for PEAK mods that need

Unity's compute ray tracing resources.

Compatibility

The bundle is built for these exact inputs:

  • Unity 6000.3.15f1
  • Scriptable Render Pipeline Core 17.3.0
  • StandaloneWindows64
  • Direct3D 11, Direct3D 12, and Vulkan shader variants

Consumer contract

Depend on AeralisFoundation-Unified_Ray_Tracing-1.0.0. The installed bundle

path is:

unifiedraytracing

A BepInEx consumer can load it directly:

var BundlePath = Path.Combine(Paths.GameRootPath, "unifiedraytracing");

var Bundle = AssetBundle.LoadFromFile(BundlePath);

Resource inventory

| AssetBundle address | Required kernels |

| --- | --- |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute | MainUpdateIndexBuffer16, MainUpdateIndexBuffer32, MainUpdateVertexBuffer |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/Utilities/CopyBuffer.compute | CopyBuffer |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute | CopyVertexBuffer |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/bit_histogram.compute | BitHistogram |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_reduce_part.compute | BlockReducePart |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_scan.compute | BlockScanAdd |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute | Init, CalculateAabb, CalculateMortonCodes, BuildTreeBottomUp |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute | InitPrimitiveCounts, FindTreeletRoots, PrepareTreeletsDispatchSize, Restructure |

| Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/scatter.compute | Scatter |

Unity lowercases these addresses in AssetBundle.GetAllAssetNames(). The source

addresses above are the canonical build inputs accepted by

LoadFromAssetBundle.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

檔案與校驗

檔案名稱
Unified_Ray_Tracing-1.0.0.zip
檔案大小
157.4 KiB