PLL Library

版本 v5.9.4·更新於 2026-10-11

[DirectX 11] Map layout mod and custom segment library.

截圖 共 2 張

模組介紹 作者原文

 

PLL Library -> PEAK

 

PLL Library is a PEAK map layout mod and automatic custom biome library. It selects, reorders, repeats, and regenerates PEAK's live WilIsland segments. PLL also discovers custom content built with PLL Creator.

Update  •  Features  •  Install  •  Configuration  •  Layouts  •  Custom Biomes  •  Creator  •  Build  •  Support

 

Update

Current package information.

Version 3.1.0 → click to collapse

 

  • No Sky Props is enabled by default for newly generated configuration files. Existing configuration files retain their stored value.

 

Features

Runtime behavior.

Feature list → click to expand

 

  • I will write this later... I guess Layout Order and Custom Biomes.

 

 

Install

Mod manager and manual installation.

Install instructions → click to expand

 

Mod manager

  • Install PLL_Library through a PEAK and compatible mod manager.
  • Ensure BepInEx-BepInExPack_PEAK-5.4.75301 is installed.
  • Start PEAK once to generate the configuration file.

Manual

  • Install BepInExPack PEAK.
  • Place PLL_Library.dll directly in PEAK/BepInEx/plugins.
  • Start PEAK once to generate the configuration file.

Custom content

Place custom.pll files built with PLL Creator directly in:

PEAK/BepInEx/plugins/PLL_Biomes/

Only files with the exact lowercase.pll extension are discovered.

 

Configuration

Generated BepInEx configuration.

Configuration reference → click to expand

 

Configuration file:

BepInEx/config/AF/PLL_Library/config.cfg

Client configuration files may differ. The host's resolved gameplay values are the flight authority. PLL / Advertise Layout remains each client's local display preference. An empty Map / Seed creates a fresh random seed on world entry. Any nonempty text produces the same deterministic numeric seed.

| Section / key | Default | Meaning |

|---|---:|---|

| Version / SchemaRevision | 21 | Current configuration schema marker. Exact predecessors 17 and 20 migrate forward. |

| PLL / Advertise Layout | false | When enabled, shows at most one resolved mode label beneath PEAK's ascent name. Mode resolution prioritizes Modified, then Generative, then Infinite. Base mode with Replace Generated is Randomized. false leaves PEAK's ascent text untouched. |

| Map / Seed | empty | Random when empty. Any nonempty text produces a deterministic seed. |

| Map / Replace Generated | true | Rebuilds already generated native props with the selected seed. false reuses eligible unique authored native output. Repeated or forced clones still generate their own output. |

| Map / LayoutOrder | Beach > Tropics > Roots > Alpine > Mesa > Volcano > Citadel > Nadir | Defines an ordered list of public native or custom ordinary layout segments. Volcano and Citadel each include their native lower half. The visible Swamp is internal Gloom, not a separate root. Caldera, Gloom, Peak, and their structural aliases are invalid tokens. Nadir is movable and repeatable. |

| Map / DoOrder | true | Initial state of the boarding pass Layout Order toggle. |

| Map / Generative Map | false | Builds one seeded layout from registered public native choices and eligible custom biomes when Layout Order is off. |

| Map / InfiniteMap | false | Builds a deterministic weighted expansion. |

| Fields / InfiniteMap: Repeatable | empty | Accepts up to 255 public segment names separated by >. Nadir is eligible. |

| Fields / InfiniteMap: Chances | empty | Accepts position matched nonnegative weights. Invalid lists use equal weights. |

| Fields / InfiniteMap: Scale | 8 | Requested total public segment count. Configuration accepts 1 through 255. Current PEAK navigation resolves at most 254 ordinary internal slots, and native composites consume two. Online shared room ViewID capacity is separate and depends on content. |

| Fields / InfiniteMap: Beg

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAKAeralisFoundation-Unified_Ray_TracingAeralisFoundation-PLL_Fog_Resources

檔案與校驗

檔案名稱
PLL_Library-5.9.4.zip
檔案大小
1.5 MiB