PeakStranding
Climb with unseen allies - Death Stranding–style async multiplayer seeds your world with ropes, pitons, and other structures left by scouts who came before you.
模組介紹 作者原文
Peak Stranding
Once, there was an expedition
Final Ascent Update!
This PEAK mod adds Death Stranding-style asynchronous multiplayer - random items from other players appear in your world and display the names of the scouts who placed them.
You can also save and load your items locally to keep them between the runs on the same map (disabled by default).
Leave a feedback on the PEAK Modding discord server in Peak Stranding thread or in the GitHub issues
This is a server-side required + client-side highly recommended mod.
Known issues
Overloading the scene
If players connecting to you are getting kicked with Proton errors - reduce the amount of online structures or turn off loading locally saved structures (disabled by default).
Ropes are troublesome?
Might be caused by the optimizer. Try disabling Experimental_Rope_Optimizer in config. Improved in 0.9.
Deleting the items
The online chain item cannot be deleted. Magic bean vines disappears only from the host side when deleted. This is due to bugs in the game itself and may or may not be fixed in the future.
Config
The config file is located at BepInEx/config/com.github.wafflecomposite.PeakStranding.cfg. You can also change the settings in-game by installing ModConfig. Most settings require restarting the run to take effect.
Local
- Save_Structures_Locally - Whether to save structures placed in your lobby locally. Default: true.
- Load_Local_Structures - Whether to load previously saved structures at the start of a new run. Default: false. You can enable it instead of online structures to save your progress through the map.
- Local_Structures_Limit - How many local structures to load at the start of a new run (-1 for no limit). If you have more than this, only the most recent ones will be loaded. Default: -1.
Online
- Send_Structures_To_Online - Whether to share structures placed in your lobby to other players. Default: true.
- Load_Online_Structures - Whether to load random structures placed by other players in your world. Default: true.
- Online_Structures_Limit - How many remote structures to load at the start of a new run. Default: 40. Limited to 300 on server side.
- Structure_Allow_List - A space-separated list of structure prefab names that are allowed to be placed by other players. Leave empty to allow all structures. Default: bounceshroom piton shelfshroom flagseagull flagturtle chainshooter magicbean ropeshooter ropespool stove
- Allow_Clients_Like - Allow clients to like online structures. Default: true.
- Allow_Clients_Delete - Allow clients to delete online structures. Default: true.
- Custom_Server_Api_BaseUrl - Custom Server URL. Leave empty to use official Peak Stranding server
UI
- Show_Structure_Overlay - Whether to show the in-world overlay for structures placed by other players (including like/remove prompts). Default: true.
- Show_Toasts - Whether to show toasts with stats. Default: true.
Controls
- Overlay_Like_Key - Button to like the online structure. Can be a gamepad button, remap with ModConfig. Default: L.
- Overlay_Remove_Key - Button to delete the structure. Can be a gamepad button, remap with ModConfig. Default: Delete.
Experimental
- Experimental_Rope_Optimizer - Fixes severe lag caused by a large number of ropes by disabling their physics and throttling network sync when not in use. Installing the mod on clients is recommended for best expirience. Try to disable if ropes become unusable.
Where are the local saves stored?
Deployed items are saved per map seed in BepInEx/config/PeakStranding/PlacedItems folder.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: