PeakStalker

版本 v1.0.5·更新於 2026-10-08

Release update removing development keybinds. Automatic haunted events, multiplayer opening audio, biome recovery and approved mimic retained.

模組介紹 作者原文

Peak Stalker - release 1.0.3

The airport mirror freeze unlocks the stalker for that run. It still triggers automatically after 120 seconds when a real mirror is ready. A failed capture does not unlock anything. Returning to the airport requires another mirror event. The effect restores automatically without undoing a successful unlock. The state is shared with installed guests and late joiners; a new room starts locked.

Release 1.0.3 — release controls

Removed all development shortcuts: F7 rampage, Shift+F7 super rampage, F8 mirror trigger/replay, F9 effect reset and F10 gate calibration. These keys are no longer read by the mod. Old shortcut settings in existing configuration files are ignored.

The airport mirror still triggers automatically after its configured delay (120 seconds by default), and effects restore on timeout or airport exit. Gate discovery, proximity breakout, automatic rampages, multiplayer audio and biome recovery are preserved. The approved model and recordings are unchanged.

Release 1.0.2 — multiplayer and biome recovery

All players need 1.0.2 installed for the updated opening audio. Guests who finish loading while Bing Bong's 69.23-second recording is still running now hear its remaining portion at the shared host position. The previous ten-second loading cutoff is removed. The opening still plays once per haunted run, at the start on the beach. Reclaiming or replacing the stalker preserves the original 70-second deadline and does not replay the opening.

The host now watches for a stalker falling more than 120 metres below the lowest living player, or farther than 600 metres from every living player. Emergency recovery requests the game's native networked, terrain-checked teleport to a point 45–65 metres from the lowest living player, within 25 metres of their elevation. Destinations must be outside every player's view and outside protected campfires. If no valid point is found, recovery retries after five seconds. Recovery.EmergencyDistance configures extreme separation; Recovery.Enabled controls these safety relocations.

After a biome change, a safety window waits three seconds for terrain loading, then checks for 30 seconds. During that window, an unseen stalker over 100 metres away or more than 40 metres below the lowest player also qualifies for recovery. A claimed stalker left inactive in an old biome hierarchy is detached and reactivated. If the previously claimed native enemy is destroyed, the host waits five seconds before creating one room-owned replacement, with the same countdown and native safe placement.

The approved stretched model, corrected leg weights, supplied audio, balance and full-duration super-rampage tint are unchanged. Main-menu version label is now 1.0.2.

Compilation, native API contracts, embedded audio/model checks and automated recovery/rush/countdown policies passed. Live multiplayer playback and a full biome transition still need in-game verification.

Final release candidate 1.0.1

Bing Bong's supplied 69.23-second recording plays once when the haunted climb starts on the beach, using the same host timestamp as the head-start countdown. Players must be loaded and alive; airport/menu playback is suppressed. A guest who loads within the first ten seconds resumes at the shared recording position; later joins do not replay the opening. The line is audible locally even if no toy is loaded. A nearby active Bing Bong with valid audio/animator references uses the native sampled mouth animation. The opening does not replace normal toy interactions. BingBong.OpeningLine and BingBong.VoiceVolume control it. Death, airport return or disabling the feature fades it out.

The head start is now 70 seconds. Normal walking is 5% slower than 1.0.0, approximately 64.1% of player walking force with default matching. Rampage recovery is now 20 seconds, followed by the existing fresh 45-second chance timer. These values migrate once for existing profiles; subsequent manual configuration e

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
PeakStalker-1.0.5.zip
檔案大小
19.7 MiB