PeakSoundtrackRemastered

版本 v0.1.7·更新於 2026-10-09

Give your climb a new soundtrack, with music for dust devils, ghost encounters, Nadir, the Citadel, the summit, and more. Smooth fades follow the action. Only you need the mod to hear it.

模組介紹 作者原文

PEAKsoundtrack remastered 0.1.5

Local-only BepInEx soundtrack mod for PEAK. Only the listener needs it. Works by observing vanilla events and playing local audio; no other player hears these tracks through the mod, and no custom Photon messages are sent.

Dust-devil testing

Press 6 (top row or numpad) while hosting a round in Mesa to spawn one dust devil. This calls the game's normal TornadoSpawner, including its vanilla network spawn and initialization. Everyone in the lobby can see and interact with it without installing this mod. It is a real vanilla hazard, not a cosmetic preview. The music remains local to you.

The test does not work as a non-host, outside Mesa, while dead/unconscious, or with menus/item wheels open. It uses existing Mesa spawn points, so the dust devil may appear farther away. If the map has no active valid spawner, an on-screen message explains why nothing spawned. The key has a one-second debounce; it does not change the natural spawn timer or override disabled spawners. The test bind remains available if you disable the soundtrack in its configuration.

Music

| Trigger | Track | Starting point | Ending |

| --- | --- | --- | --- |

| Your scout is caught inside any vanilla dust devil, in any biome | THE WORLD REVOLVING | 0:00 | Loops while you are captured; fades when released or the dust devil disappears |

| At the airport | Shop | 0:00 | Loops until leaving the airport |

| You reach PEAK with another living, connected teammate | My Way (2008 Remastered) | 3:01 in the file | Fades when a flare is lit; otherwise plays to its end once |

| You reach PEAK as the only living connected scout | Lost Girl | 0:00 | Fades at a flare; otherwise plays once |

| You enter Nadir | Forgive Me (Slowed Down) | 0:26 in the file | Plays once, then Road of Uncertainty; fades on leaving or beating Nadir |

| A living ghost appears while you are in Gloom | Here I Come | 0:00 | Loops until the ghost explodes, burns to death, is destroyed, or you leave Gloom |

| The Citadel | Final Voyage | 0:00 | Loops; fades when reaching PEAK |

| After Forgive Me finishes in Nadir | Road of Uncertainty | 0:00 | Loops; fades when Nadir is beaten or you leave |

| Post-Nadir final cutscene | Last Goodbye | 0:00 | Fades into the credits track |

| Credits | 14.3 Billion Years | 0:00 | Plays until leaving the ending |

| Dead and spectating, after AFTERGLOW finishes | A Terrible Fate | 0:00 | Loops; fades on revival |

The first poll after entering a trigger starts the audio (up to 0.25 seconds), already seeked to the requested offset. The offsets are not waiting periods. With multiple ghosts, the chase music lasts until all living ghosts are gone. Default fade time is 2 seconds. A teammate's synced flare also fades the summit track. Repeated flare updates never restart the summit track.

One main track plays, with a separate outgoing source for fades between tracks. Known vanilla music sources are temporarily muted while replacement music plays, then their previous mute states are restored. Game effects and player voices are untouched. ENTITIES PLUS is optional: its DeathShowing flag delays spectator music until AFTERGLOW and its fade finish. Without it, the normal death camera linger gates spectator music. Installed DeathTunes audio is temporarily muted during the spectator track when QuietVanillaMusic is enabled. Leaving the round stops music. A new round resets the one-shot triggers.

Install and settings

Keep PEAKsoundtrackRemastered.dll and its assets folder together under BepInEx/plugins/PEAKsoundtrackRemastered. Launch the game through.

After first launch, BepInEx/config/local.peaksoundtrackremastered.cfg contains:

  • Enabled: enable/disable replacement music.
  • Volume: 0 to 1 (default 0.65).
  • FadeSeconds: default 2.
  • QuietVanillaMusic: default true; false allows vanilla music to play alongside these tracks.

The diagnostics log beside the DLL records loaded track lengths, local region changes, playback, fades, and errors

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
PeakSoundtrackRemastered-0.1.7.zip
檔案大小
311.6 MiB