PEAK Breton Translation

版本 v1.0.0·更新於 2026-07-13

PEAK Breton Translation by JustLutra with help from Tornoz (Fork from Vocaloid2048)

模組介紹 作者原文

XUnity.AutoTranslator

Advanced translator plugin for Unity-based games.

This package provides XUnity.AutoTranslator as a shared dependency for translation mods. It can translate Unity game text automatically and also provides the tools needed for manual, curated translations.

Original project: bbepis/XUnity.AutoTranslator

Original author: bbepis

dependency ID: Hayrizan-XUnity_AutoTranslator

Latest upstream release checked: v5.6.1 — 19.04.2026

What this package is for

Use this package when your mod, translation pack, or localization project needs XUnity.AutoTranslator but you do not want to bundle the same XUnity files directly inside your archive.

This is especially useful packages because multiple DLLs and duplicated XUnity files can cause upload or dependency issues such as:

Package rejected - Invalid submission

Instead of shipping XUnity.AutoTranslator inside every localization archive, add this package as a dependency and keep your own mod archive cleaner.

Features

  • Automatic translation for Unity-based games.
  • Manual translation support through cached translation files.
  • Works well as a base dependency for localization mods.
  • Supports text replacement in many Unity UI systems.
  • Useful for translating game UI, menus, dialogue, item names, mod text, and other in-game strings.
  • Can be used together with curated translation files for better quality than raw machine translation.

Installation

Recommended: mod manager

Install this package through one of the supported -compatible mod managers:

  • Mod Manager
  • r2modman
  • Gale Mod Manager

The manager will install this package automatically if another mod lists it as a dependency.

Manual installation

  • Install the required mod loader for your game, usually BepInEx.
  • Download this package manually.
  • Extract the archive into the game folder, where the game executable is located.
  • Start the game once so the plugin can generate its configuration and translation folders.

For most BepInEx-based games, configuration files are generated inside:

BepInEx/config/

Translation files are usually stored inside:

BepInEx/Translation/

Exact paths can differ depending on the game, loader, and XUnity.AutoTranslator build.

Adding this as a dependency

If you are publishing a translation mod, add XUnity.AutoTranslator to your manifest.json dependencies.

Example:

{

"dependencies": [

"Hayrizan-XUnity_AutoTranslator-5.6.1"

]

}

Use the version that matches the package version you are targeting.

Important notes

  • XUnity.AutoTranslator can use online translation services. If automatic translation is enabled, untranslated text may be sent to the selected translation endpoint.
  • This package is a dependency/helper package, not an official replacement for the original GitHub repository.
  • For full documentation, advanced configuration, manual translation rules, texture translation, and integration examples, use the original project documentation.
  • If a game already includes another XUnity.AutoTranslator build, avoid installing duplicate versions at the same time.

Upstream status

The latest upstream release checked while updating this README is v5.6.1.

Recent upstream highlights:

  • v5.6.1 — fixed IL2CPP font asset bundle loading issues and IL2CPP hotkey/GUI unstripping problems.
  • v5.6 — added UIElements support and fixed Papago translator compatibility with the current website structure.
  • v5.5.2 — fixed DeepL API authentication and an IL2CPP override-font issue.
  • v5.5.1 — improved input handling through UnityInput for legacy and new Unity input systems.
  • v5.5.0 — added initialization hooks for other plugins, XUAIGNORETREE, Yandex Translate API v2 support, and a new TMP font asset bundle.

See the included changelog for the full version history.

Useful links

  • Original GitHub repository
  • GitHub releases
  • package page

Наши переводы

  • RTLC Russian Translation

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAKHayrizan-XUnity_AutoTranslator

檔案與校驗

檔案名稱
PEAK_Breton_Translation-1.0.0.zip
檔案大小
5.1 MiB