Naelstrof JigglePhysics

版本 v10.3.1·更新於 2025-08-26

A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.

模組介紹 作者原文

Unity JigglePhysics

A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.

Features

  • Supports per-bone squash and stretch, as well as per-vertex squash and stretch.
  • Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.
  • Works seamlessly on physics objects without jitter, with no configuration!
  • Supports animated skeletons, JigglePhysics uses it as a target reference pose.
  • Realtime rig scaling support, freely change character proportions on the fly.
  • ScriptableObject-based configuration, share settings across projects and prefabs.

Usage

See the original Github for Naelstrof's JigglePhysics:

Video demo on youtube.

Unity Editor How-To For Modded ->

Make sure to install the package for v10.3.1

Window -> Package Manager -> Install Package From git URL

Next use the Unity Package with our utility script:

Naelstrof.JigglePhysics.Extras.unitypackage

In place of adding the component "JiggleRigBuilder":

Use the script "ModdedJiggleRigBuilder"

Should be able to follow the normal instructions for the JiggleRig from this point, Enjoy!

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
Naelstrof_JigglePhysics-10.3.1.zip
檔案大小
94.8 KiB