Naelstrof JigglePhysics
A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.
模組介紹 作者原文
Unity JigglePhysics
A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.
Features
- Supports per-bone squash and stretch, as well as per-vertex squash and stretch.
- Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.
- Works seamlessly on physics objects without jitter, with no configuration!
- Supports animated skeletons, JigglePhysics uses it as a target reference pose.
- Realtime rig scaling support, freely change character proportions on the fly.
- ScriptableObject-based configuration, share settings across projects and prefabs.
Usage
See the original Github for Naelstrof's JigglePhysics:
Video demo on youtube.
Unity Editor How-To For Modded ->
Make sure to install the package for v10.3.1
Window -> Package Manager -> Install Package From git URL
Next use the Unity Package with our utility script:
Naelstrof.JigglePhysics.Extras.unitypackage
In place of adding the component "JiggleRigBuilder":
Use the script "ModdedJiggleRigBuilder"
Should be able to follow the normal instructions for the JiggleRig from this point, Enjoy!
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: