More Customizations

版本 v1.1.10·更新於 2026-02-25

This mod makes it easy to create and add cosmetic-related content.

截圖 共 3 張

模組介紹 作者原文

More Customizations

This mod makes it easy to create and add cosmetic-related content.

Most parts are inspired from CustomHats.

Breaking change (1.1.4)

More Customizations now supports fit(wear) customization!

Starting from version 1.1.4, there's new version of tool package,

you can update your tool by pressing 'Update' button of tool package in package manager.

Features

  • Adds customization options from mod directory
  • Supported various customization type
  • Accessory (Glasses, hair, etc.)
  • Mouth
  • Eye
  • Hat
  • Outfit

Limitation

  • It'll only show correctly if other players has exactly same customization mods or files.
  • This is caused by save data are order-dependent.

Dependencies

  • Passport Pagination
  • This allows to navigate more then passport page's option count so it's must be required.

Creating your customization

Prerequisites

  • Unity Editor (6.0) and Git
  • Required for creating customization files.
  • Image editing tool (Photoshop, Affinity, Krita, etc.)
  • Required if you want to add face related types.
  • Modeling tool (Recommended to use Blender)
  • Required if you want to add hat types.

Table of contents

  • Accessory
  • Mouth
  • Eyes
  • Hat
  • Outfit
  • Build asset bundle
  • Publish content

[!NOTE]

If you need troubleshooting to make/publish your customization, join PEAK Modding Community Discord!

Build from source

[!IMPORTANT]

This is only necessary when developing/contributing More Customizations!

If you looking for uploading your content, check Publish content!

You can build from source with.NET SDK, this project requires.NET 9.0.

Configure csproj file

Open MoreCustomizations.csproj file, then find GameDir and DestDir property.

You need to change it for your environment.

  • GameDir: Installation path of PEAK. (i.e. it should be ended with...steamapps/common/PEAK)
  • DestDir: Distribution path of compiled results. (i.e. parent directory of BepInEx.)

Testing

Open this repository in terminal, run below command will compile and distribute result to your BepInEx plugins path.

dotnet build./src

You can create package with below command.

dotnet publish./src --configuration Release

This will produces package files to src/bin.

Testing Unity tool

Recommended to use Package Symlinker package.

If you using that package, open Tool menu will show Package Symlinker.

Add this repository's unity-package folder to work with it in your Unity project.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
More_Customizations-1.1.10.zip
檔案大小
222.1 KiB
SHA-256
a4a879649517a4204bc3b2a99d0ce3e1891ea682a4cc0748957391bd16c08ad5
入庫時間
2026-10-06 19:19