ItemSpawnSync
A plugin that allows to save and load item spawning data.
模組介紹 作者原文
ItemSpawnSync - Standalone Plugin
A BepInEx plugin for synchronizing item spawns across clients in multiplayer games.
Installation
- Copy ItemSpawnSync.dll to BepInEx/plugins/
- Launch game
Configuration
After a first launch of the game with the mod installed, a configuration file will be create at: BepInEx\config\ItemSpawnSync.cfg
Usage
Standalone Usage (default keys)
- (optional) Disabling spawning in the configuration file. This will prevent items to spawn automatically before saving and avoid confusion about what is saved and what isn't
- Press CTRL+F4 - Triggers all spawners and record the spawn data
- Press CTRL+F5 - Saves current spawn data to a file
- Press CTRL+F6 - Loads spawn data from the file defined in the configuration and trigger spawners that should spawn on start
- Press CTRL+F7 - Export loot spawn weights to file
- Press CTRL+F8 - Import loot spawn weights to file
Files saved to: BepInEx/config/ItemSpawnSync/MapName_spawn_data_date_time.json
Default loaded file path: BepInEx/config/ItemSpawnSync/spawn_data.json
Spawn file exported to / imported from: BepInEx\config\ItemSpawnSync\LootData.json
Usage through other mods
See IntegrationExample.cs
Data Structure
{
"Spawners": [
{
"SpawnerTypeName": "Luggage",
"SpawnerInstanceID": 1,
"SpawnerPosition": {"x": 10, "y": 0, "z": 5},
"SpawnedItems": [
{
"SpawnSpotIndex": 0,
"ItemPrefabName": "Flashlight",
"Position": {"x": 10.1, "y": 0.5, "z": 5.2},
"Rotation": {"x": 0, "y": 0, "z": 0, "w": 1},
"PhotonViewID": 1001
}
]
}
]
}
License
MIT
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: