HDPeak
Advanced graphics settings mod. Control shadows, anti-aliasing, textures, LOD, and more for better performance or visual quality.
模組介紹 作者原文
HDPeak
Advanced graphics settings mod for PEAK. Provides enhanced visual quality and performance optimization options.
Features
Graphics Quality Settings
| Setting | Description | Options | Performance Impact |
|---------------------------|---------------------------------------------|--------------------------------|----------------------------------------------------|
| Anti-Aliasing | Reduces jagged edges on 3D objects | Off, 2x, 4x, 8x MSAA | Higher = smoother edges, lower performance |
| Anisotropic Filtering | Improves texture quality at distance | Disable, Enable, Force Enable | Higher = sharper distant textures |
| Texture Quality | Controls texture resolution | Very Low → Very High | Higher = sharper textures, more VRAM usage |
| Shadow Resolution | Controls shadow map quality | Very Low (256px) → Ultra (8192px) | Higher = sharper shadows, more GPU usage |
| LOD Bias | Controls model detail distance | 0.5 → 2.0 | Higher = more detail at distance, lower performance|
| Far Plane Culling Distance | Sets the camera's far clipping plane distance | 100.0 → 2000.0 (float) | Higher = renders more distant objects, lower performance |
Performance Settings
| Setting | Description | Options | Performance Impact |
|---------------------------|---------------------------------------------|--------------------------------|----------------------------------------------------|
| Opaque Texture | Camera opaque texture for effects | Disabled, Enabled | Disabled = Better performance |
| Max Additional Lights | Maximum real-time lights | Very Low (1) → Very High (8) | Higher = more dynamic lights, lower performance |
| Dynamic Batching | Optimizes rendering of small objects | Disabled, Enabled | Disabled = Better for complex scenes |
Implementation Notes
- Far Plane Culling Distance uses a FloatSetting for user adjustment due to UI limitations with IntSetting. This allows decimal input, but the value is treated as an integer internally.
- A field for the Harmony instance is added to the plugin class for patch management.
- A custom setting class for the culling distance is registered in the SettingsRegistry.
- Harmony is used to patch the game's MainCamera class, ensuring the culling distance updates in real time.
Installation
- Install BepInEx
- Place HDPeak.dll in BepInEx/plugins/
- Launch game and access settings via Options menu
Requirements
- BepInEx 5.x
- PEAK game
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: