HazardChaos
Spawns Dynamite, Tornado, and Tumbleweed dynamically near players, optionally hands Tornado control to the game’s AI, and shows per-type spawn timers.
模組介紹 作者原文
HazardChaos (PEAK) — v0.1.16
Spawns Dynamite, Tornado, Tumbleweed, and now Troublemaker entities (Zombies, Scoutmaster, Bees, Scorpions) dynamically near players. Optionally hands Tornado control to the game's AI, and shows per-type spawn timers.
Runs only in Level_* scenes (e.g., Level_1) — not in Airport/Title/Pretitle.
Features
Per-type schedulers
Independent intervals, TTLs, and caps for each hazard type.
Smart placement
Forward-cone from the chosen player anchor, ground raycast, collision checks; optional line-of-sight (LoS).
Multiplayer aware
- Only the MasterClient (host) performs spawns → all clients see them.
- Configurable anchor selection modes to decide whose vicinity to target.
- Optional capacity scaling per additional player.
Tornado AI hand-off
If the vanilla TornadoSpawner + RPCA_InitTornado path exists, the game's AI takes over; otherwise the mod's mover is used (reliable fallback with parent-drive).
Burst spawns
Configure how many Dynamite/Tumbleweed to spawn at once per tick.
Grace period
Optional protection window after level load before any timers start.
Overlay / Settings
- Compact overlay with independent timers (per hazard), live counts, and status (F9 toggle).
- In-game Settings window (F11) to edit config live; Save writes to.cfg.
Performance: Large scales & particles are GPU-heavy. Lower Scale/Radius or enable HardPause if FPS drops.
NEW in v0.1.15
Troublemaker Mode
A new game mode that spawns random hostile entities near players instead of environmental hazards.
Available Troublemaker Entities:
- Mushroom Zombie (1-2 per spawn)
- Spawns near player and wakes up immediately
- Configurable lifetime (30-300s)
- Spawn chance: 0-100%
- Scoutmaster
- Teleports 1-2 meters from player
- Note: May run away instead of chasing (vanilla AI behavior)
- Spawn chance: 0-100%
- Bee Swarm
- Spawns angry bees that chase players
- Configurable anger duration
- Spawn chance: 0-100%
- Scorpion (1-3 per spawn)
- Multiple scorpions spawn near player
- Automatically "woken up" to start moving
- Spawn chance: 0-100%
Game Modes (updated):
- Off — No spawns
- NormalOnly — Only environmental hazards (Dynamite, Tornado, Tumbleweed)
- ChallengeOnly — Only challenge events (Challenge Tornado/Tumbleweed)
- TroublemakerOnly — Only Troublemaker entities
- Both — Normal + Challenge
- All — Normal + Challenge + Troublemaker
Behavior:
- One random Troublemaker entity spawns per interval (configurable: 30-300s with jitter)
- Sequential spawn chance: If the first entity fails its spawn chance, the next enabled entity is tried (in random order) until something spawns
- Each entity type can be individually enabled/disabled
- Spawn distances configurable per entity type (closer than normal hazards for better engagement)
**Tunables (section Troublemaker.*):
- Interval / Random Jitter (global timing)
- Per-entity: Enabled, Spawn Chance (%), spawn distances, counts, lifetimes
How it behaves in multiplayer
- Only the MasterClient schedules/spawns.
- Spawn positions are chosen near an anchor (configurable):
- HostOnly | RandomPlayer | RoundRobin | NearestToHostCamera
- With Host proximity enabled, spawns that would land far away from the host are re-anchored to the host's vicinity.
- All players are affected by hazards; spectators are handled via the camera anchor.
Controls (Hotkeys)
| Hotkey | Action | Scope |
|--------|----------------------------------|-----------|
| F6 | Spawn Tornado near anchor | host only |
| F7 | Spawn Dynamite near anchor | host only |
| F8 | Spawn Tumbleweed near anchor | host only |
| F9 | Toggle overlay UI | local |
| F10 | Toggle version watermark | local |
| F11 | Toggle Settings window | host only |
Default Settings (from code)
Intervals (independent per type)
- Dynamite: 15 s
- Tornado: 90 s
- Tumbleweed: 12 s
- Troublemaker: 90 s
TTLs
- Dynamite: 10 s
- Tornado: 120 s
- Tumbleweed: 20 s
Caps (concurrency limits)
- Global: 6
- Dynamite: 2
- Tornado: 1
- Tumbleweed: 3
Burst counts
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