FirstPersonCosmetics

版本 v1.0.0·更新於 2026-08-21

Makes PEAK cosmetics affect the player's first-person view.

模組介紹 作者原文

First Person Cosmetics

Makes PEAK's built-in eyepatch, glasses, mask, hat, helmet, and eye cosmetics functional.

The eyepatch obstructs the screen-left eye with a soft center fade. Tiny Sunglasses apply a black tint at 75% opacity. Aviators apply the reference image's #C5987D tint at 35% opacity. Round Glasses have no screen effect. Broken Glasses spread fractures and triangular shards across the whole screen. The Plague Doctor mask adds a neon-green #39FF14 tint at 35% opacity. The Astronaut helmet adds a muted purple #555F9A tint at 20% opacity, while the Racing Helmet adds a cyan-blue #40BDC9 tint at 25% opacity. The Pumpkin displays a PEAK-shaped carved face around the player's view, the SleepyGuy hat fades inward from black at the top and bottom while leaving a clear horizontal middle band, and the crying eyes show a visibly softened low-resolution view of the 3D scene. Hat, accessory, and eye effects can appear together.

Installation

Install Mod Manager:

  • Select the PEAK profile.
  • Install BepInExPack PEAK.
  • Install First Person Cosmetics.

The configuration file is created at BepInEx/config/firstpersoncosmetics.cfg.

Configuration

  • Effect > Maximum opacity: blackness at the outside edge.
  • Effect > Center fade width: how far the effect fades before the center of the screen. The default is 10% of the full screen.
  • Tiny Sunglasses > Black tint opacity: Tiny Sunglasses tint strength. The default is 75%.
  • General > Enabled: turn the effect off without uninstalling.
  • Debug > Log cosmetic detection: logs the selected cosmetics, asset names, and active effects.

The detector reads the local player's selected accessory, hat, and eyes from PEAK's persistent player data. It recognizes the built-in eyepatch, Aviators, Tiny Sunglasses, Broken Glasses, Plague Doctor mask, Astronaut helmet, Racing Helmet, Pumpkin, SleepyGuy hat, and crying eyes assets.

Building

This repository contains the source project rather than a precompiled DLL because the plugin must reference the PEAK assemblies from your own installation.

On Windows with the.NET SDK installed, run PowerShell from this folder:.\build.ps1 -GameDir "C:\Program Files (x86)\Steam\steamapps\common\PEAK"

The GameDir value must point to the folder containing PEAK.exe and the

PEAK_Data folder. The build project now references the Unity DLLs explicitly,

which avoids a Windows MSBuild wildcard issue.

Upload the generated bin\FirstPersonCosmetics.zip. The ZIP already has the required manifest.json, README.md, CHANGELOG.md, icon.png, and BepInEx/plugins/FirstPersonCosmetics/FirstPersonCosmetics.dll layout.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
FirstPersonCosmetics-1.0.0.zip
檔案大小
2.2 MiB