FirstPersonCosmetics
Makes PEAK cosmetics affect the player's first-person view.
模組介紹 作者原文
First Person Cosmetics
Makes PEAK's built-in eyepatch, glasses, mask, hat, helmet, and eye cosmetics functional.
The eyepatch obstructs the screen-left eye with a soft center fade. Tiny Sunglasses apply a black tint at 75% opacity. Aviators apply the reference image's #C5987D tint at 35% opacity. Round Glasses have no screen effect. Broken Glasses spread fractures and triangular shards across the whole screen. The Plague Doctor mask adds a neon-green #39FF14 tint at 35% opacity. The Astronaut helmet adds a muted purple #555F9A tint at 20% opacity, while the Racing Helmet adds a cyan-blue #40BDC9 tint at 25% opacity. The Pumpkin displays a PEAK-shaped carved face around the player's view, the SleepyGuy hat fades inward from black at the top and bottom while leaving a clear horizontal middle band, and the crying eyes show a visibly softened low-resolution view of the 3D scene. Hat, accessory, and eye effects can appear together.
Installation
Install Mod Manager:
- Select the PEAK profile.
- Install BepInExPack PEAK.
- Install First Person Cosmetics.
The configuration file is created at BepInEx/config/firstpersoncosmetics.cfg.
Configuration
- Effect > Maximum opacity: blackness at the outside edge.
- Effect > Center fade width: how far the effect fades before the center of the screen. The default is 10% of the full screen.
- Tiny Sunglasses > Black tint opacity: Tiny Sunglasses tint strength. The default is 75%.
- General > Enabled: turn the effect off without uninstalling.
- Debug > Log cosmetic detection: logs the selected cosmetics, asset names, and active effects.
The detector reads the local player's selected accessory, hat, and eyes from PEAK's persistent player data. It recognizes the built-in eyepatch, Aviators, Tiny Sunglasses, Broken Glasses, Plague Doctor mask, Astronaut helmet, Racing Helmet, Pumpkin, SleepyGuy hat, and crying eyes assets.
Building
This repository contains the source project rather than a precompiled DLL because the plugin must reference the PEAK assemblies from your own installation.
On Windows with the.NET SDK installed, run PowerShell from this folder:.\build.ps1 -GameDir "C:\Program Files (x86)\Steam\steamapps\common\PEAK"
The GameDir value must point to the folder containing PEAK.exe and the
PEAK_Data folder. The build project now references the Unity DLLs explicitly,
which avoids a Windows MSBuild wildcard issue.
Upload the generated bin\FirstPersonCosmetics.zip. The ZIP already has the required manifest.json, README.md, CHANGELOG.md, icon.png, and BepInEx/plugins/FirstPersonCosmetics/FirstPersonCosmetics.dll layout.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: