Everest
Everest saves your death location and populates your world with skeletons where others have fallen. This mod creates a shared experience, potentially marking dangerous areas and connecting you to othe
截圖 共 1 張
模組介紹 作者原文
🏔️ Everest
Everest is a mod for PEAK that creates a shared experience of failure and discovery. When you die, your location is saved to a server. As you play, your world will be populated with the skeletons of other fallen players, marking the dangerous places where they met their end.
✨ Features
- Shared Deaths: Automatically uploads your death location to a central server.
- Persistent Skeletons: Downloads the death locations of other players and spawns skeletons in their place, showing you where others have perished on their arduous climb to the top. (some skeletons may even have unique appearances 👀)
- UI Toasts: Provides easy confirmation that the mod is working as expected and informs you when it isn't.
- Configurable: A comprehensive configuration file lets you adjust the experience to your liking.
📋 Requirements
While it's recommended to use either Gale or r2modman to install, you can install the mod manually if you prefer.
Before manually installing Everest, please ensure you have the following installed:
- BepInEx: The modding framework required to load the mod.
- UniTask: A library used to better handle async operations in Unity.
- Simply drop the UniTask dll files into BepInEx/core to install.
⚙️ Configuration
The first time you run the game with Everest installed, it will generate a configuration file located at BepInEx/config/Everest.cfg. You can open this file with any text editor to change the settings.
Here are the available options:
[General]
- Enabled
- Toggles the entire mod on or off.
- Values: true / false
- Default: true
- MaxSkeletons
- Sets the maximum number of skeletons that can be spawned in your world at one time.
- Values: Any whole number (e.g., 10, 25, 50)
- Default: 100
- AllowUpload
- Determines if the mod will upload your own death location to the server. Set to false if you only want to see other players' skeletons without contributing your own.
- Values: true / false
- Default: true
- HideFloaters
- Toggles a collision check that will attempt to hide skeletons that aren't touching any level geometry.
- Values: true / false
- Default: true
- ExcludeNearCrashSite
- Attempts to exclude skeletons near the crash site
note: this is a server-side check so it depends on people using the most up-to-date version of the mod. Please tell all your friends to update*:)
- Values: true / false
- Default: false
- ExcludeNearCampfires
- Attempts to exclude skeletons near campfires
note: this is a server-side check so it depends on people using the most up-to-date version of the mod. Please tell all your friends to update*:)
- Values: true / false
- Default: false
[Performance]
- SkeletonDrawDistance
- Sets the maximum distance that individual skeletons will be spawned. Higher values will result in reduced performance.
- Values: Any whole number (e.g., 50, 150, 300)
- Default: 150
- CullingUpdateFrequency
- Determines how often (in seconds) the distance culling process will run. Lower values will result in more responsiveness but may reduce performance.
- Values: Any decimal number (e.g.,0.5, 1, 1.5)
- Default: 1
- MaxVisibleSkeletons
- How many skeletons are allowed to be active at once. Higher values may reduce pop-in but may also reduce performance.
- Values: Any whole number (e.g., 50, 100, 150)
- Default: 100
[UI]
- ShowToasts
- Enables or disables the small UI popups that notify you of mod activity (e.g., "Your death has been recorded" or "Skeletons have been summoned").
- Values: true / false
- Default: true
- ShowSkeletonNametags
- Enable or disable skeleton nametags.
- Values: true / false
- Default: true
- ShowTimeSinceDeath
- Enable or disable showing the time since death in skeleton nametags.
- Values: true / false
- Default: true
- ShowSecondsAlways
- Always show seconds in the time since death, even for recent deaths.
- Values: true / false
- Default: false
- MaxDistanceForVisibleNametag
- Maximum distance at which skeleton nametags
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: