EntitiesPlus
Adds R4NSOM and Roblox DOORS-inspired entities to PEAK: Guiding Light, Curious Light, and Mischievous Light. Survive a timed scavenger hunt, then meet the lights after death for advice, curiosity, or
模組介紹 作者原文
ENTITIES PLUS 0.1.3
Installation
BepInEx 5 / locally installed PEAK. Install the entire EntitiesPlus folder (DLL and assets), not just the DLL. Launch through your Default profile. Only the local player needs this mod; custom graphics/music are only visible/audible to that player. Friends observe vanilla inventory loss, damage and death. Multiplayer has not yet been playtested.
RANSOM
Random 4-8 minute gaps, including the first encounter. No overlapping encounters. Starts only while alive, conscious, not petrified, outside the airport, with PEAK focused and no blocking menu. Looks for two matching, active, collectible ground items within 80 metres; retries after 30 seconds if none exist. This checks proximity, not route accessibility, so terrain and friends moving items can still make a challenge difficult.
The supplied face appears with HALT. Default reaction grace is 0.4 seconds, followed by one continuous second without movement. Looking around is allowed; movement input, jumping or physical displacement fails the test. Success removes the face. Failure shows a 1.5-second fictional red downloading screen, then a red tint and task window.
Collect two distinct matching items after the 60-second countdown begins. Items owned at countdown start and repeated pickups of one item do not count. Inventory is checked every 0.1 seconds, including the worn backpack. Success immediately stops music and shows a green YOU DID IT screen. Timeout immediately stops music, permanently empties local inventory (including backpack and contents), and adds 65% injury through vanilla damage rules. The held item is destroyed using the vanilla RPC, not dropped on the ground. Damage immunity mods can prevent injury; StatueLife still controls petrified survival. Death cancels any remaining encounter and stops RANSOM music.
Death lights
Actual local death shows a light before revealing normal spectating. Revival or disconnection cancels it. Guiding Light is blue/cyan (91% default), Curious Light yellow (8%), Mischievous Light red (1%). Text appears one sentence at a time at 16 characters per second. Each completed sentence remains for five seconds, or click its text area to advance immediately. The cursor is available during the scene and restored afterward. The supplied matching track and screen fade over the final two seconds.
Guiding Light recognizes tracked recent fall damage, completed Scoutmaster throws, RANSOM injury and petrification. Attribution uses bounded recent-event chains, not omniscient knowledge; unknown causes receive an honest unknown-cause message. Scoutmaster attribution expires after a safe recovery or 30 seconds. RANSOM injury attribution expires on injury recovery or after 120 seconds and can be superseded by later damage evidence. These windows may miss slow or unusual modded chains.
Curious Light identifies recorded causes and names things, but gives no avoidance advice. Its fall line is exactly the user-requested dialogue. It mentions RANSOM only for a recorded RANSOM cause. Mischievous Light mocks and hints at responsibility. These are fictional visual/audio sequences: no executable downloads or system changes.
Settings and diagnostics
BepInEx/config/local.entitiesplus.cfg appears after launch. Gap times, reaction grace, punishment injury, rare-light chances and music volume are configurable. Music starts at 20% because the supplied RANSOM recording is loud.
EntitiesPlus-diagnostics.log beside the DLL records assets loading, encounters, pickups, punishment, death attribution and overlapping runtime Harmony owners. An unexpected main-loop error stops this mod's effects and logs the exception.
Validation
Compilation succeeded. 313 pickup/deadline regression checks and game-member/hook checks passed. All four WAVs have valid PCM headers. No custom Photon event, disconnect call, time-scale change or microphone alteration. See validation.txt, rule-tests.txt and compatibility.md in the source/output folder. Unity
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: