DangerCursor

版本 v0.2.0·更新於 2026-08-05

Real-time fall damage prediction — cursor and ping markers change color to show danger level before you jump.

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模組介紹 作者原文

⚠️ DangerCursor

Real-time fall damage prediction for PEAK — before you jump.

DangerCursor emulates the game's internal fall-damage math and tells you, live, whether the spot you're aiming at will injure you, knock you out, or kill you. The cursor and ping markers change color so the whole team can read a landing at a glance — no more guessing, no more surprise deaths.

Features

| | |

|---|---|

| 🎯 Physics Prediction | Emulates the game's internal fall-damage logic for exact injury risk. |

| ❤️ Health Awareness | Dynamically scales risk against your current HP pool. |

| 🎈 Balloon Support | Accounts for float strength and fall-time caps. |

| 🛡️ Invincibility Detection | Detects Milk / Bing-Bong shield effects. |

| 💀 Skeleton Mode | Auto-applies the ×8 damage multiplier. |

| 📍 Marker Prediction | Ping markers show a readable danger label — 2D HUD or 3D world text. |

| 🎛️ Fully Configurable | Colors, keybinds and display — live, in-game via the MOD SETTINGS page (ModConfig). |

| 🔁 Smart Reticle Patching | Recolors every in-game reticle (climb, rope, spike, …). |

| ⚡ Zero Lag | Pre-cached GUI resources — no stutter on activation. |

How To Use

Tap RMB to flash the prediction at your aim point, or hold it for a live scan. The cursor and a label show:

  • 📏 Distance to the impact point (meters)
  • 🏷️ Danger tag — INJURY / DANGER / FATAL (or just the distance on safe ground)

Ping a spot with the mouse wheel (vanilla ping) and the same prediction is drawn on the marker — visible to everyone running the mod.

What DangerCursor predicts

The label answers one specific question: "If I drop from where I am now to the spot I'm aiming at — what happens?"

  • It models the free-fall between your current position and the aim point using the game's own fall-damage math (fall time, impact velocity, HP pool, Ascents multiplier, balloons, Skeleton ×8).
  • Fatal means: this drop will push your injury past the game's pass-out threshold and you will pass out / die — by the game's own statusSum > 0.99 rule, not a guess.
  • At low HP, the same drop that was "Injury" at full HP becomes "Fatal" — because the bar to the pass-out line shrinks. That's the mod being honest about your real margin.

It does not predict: incoming hits from other sources, fall-arrest items used mid-fall, or falls where you slide down a slope and lose speed. It's a straight-drop calculator.

Danger Color System

| Color | Status | Meaning |

|---|---|---|

| ⬜ White | Safe | Below the game's injury floor — no damage. |

| 🟡 Yellow | Injury | Minor damage — manageable hit. |

| 🟠 Orange | Danger | Heavy damage — can pass you out at low HP. |

| 🔴 Red | Fatal | Will pass you out / kill you by the game's pass-out rule. |

| 🩵 Cyan | Invincible | Active Milk or Bing-Bong shield. |

All colors are configurable (hex) in-game.

Visual Examples

⬜ Safe

Cursor stays white — below the game's injury floor, no damage predicted.

🟡 Injury

Yellow — minor, manageable hit. Takes a sliver of HP.

🟠 Danger

Orange — heavy hit. At low HP this is the band that can already pass you out.

🔴 Fatal

Red — this fall will push your injury past the pass-out line. You die.

🩵 Invincible

Cyan — Milk or Bing-Bong shield is active; the drop cannot hurt you.

Skeleton Mode — Human vs Skeleton

Skeleton mode applies a ×8 damage multiplier to injury. The same drop that's a manageable Injury as a human becomes Fatal as a skeleton — DangerCursor accounts for this automatically, so you get the real picture either way.

Requirements

  • BepInExPack PEAK 5.4.2403
  • PEAKLib Core 1.7.2
  • PEAKLib UI 1.6.1
  • ModConfig 1.6.0

Configuration

Open the Pause Menu → MOD SETTINGS → Danger Cursor tab. Changes apply instantly:

  • GENERAL — toggles, marker-label mode, key rebinding (click the key button, then press a key).
  • COLORS — each color row shows a live preview swatch. Press Pick to open a Figma-style picker: hue wheel, saturation/value square, hex input, presets and an eyedropper (click a pixel on the captured game view).
  • DISPLAY — tap-flash

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAKPEAKModding-PEAKLib_CorePEAKModding-PEAKLib_UIPEAKModding-ModConfig

檔案與校驗

檔案名稱
DangerCursor-0.2.0.zip
檔案大小
193.4 KiB