AddControls
Add custom controls, remove existing controls, etc.
模組介紹 作者原文
AddControls
Manage existing controls via generative configuration items. Manually add new bindings for any existing control.
Configuration
Add Custom Bindings
- To add custom bindings, you'll want to modify the `Binds Added configuration item in the Manual Binds` section of the config.
- This configuration item is a single text string that will be parsed for your desired input action and keybinding.
- The format is as follows: `actionName:keybindingPath;actionName2:keybindingPath2`
- For example: if you wanted to bind the action, `Crouch, to the key, C, and the action, Jump, to the mouse Scroll Wheel you would do Crouch:/c;Jump:/scroll`
- If this config item is changed mid-game, any previous added keybinds will be cleared.
Action Names and Keybind Paths
- For a list of acceptable actions and keybind paths, please enable debug logging and check your LogOutput.Log after launching once.
- NOTE: There is no limit to how many binds you can add. Just continue to follow the correct formatting for each new action/keybind.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_PEAK