AddControls

版本 v0.2.1·更新於 2025-10-18

Add custom controls, remove existing controls, etc.

模組介紹 作者原文

AddControls

Manage existing controls via generative configuration items. Manually add new bindings for any existing control.

Configuration

Add Custom Bindings

  • To add custom bindings, you'll want to modify the `Binds Added configuration item in the Manual Binds` section of the config.
  • This configuration item is a single text string that will be parsed for your desired input action and keybinding.
  • The format is as follows: `actionName:keybindingPath;actionName2:keybindingPath2`
  • For example: if you wanted to bind the action, `Crouch, to the key, C, and the action, Jump, to the mouse Scroll Wheel you would do Crouch:/c;Jump:/scroll`
  • If this config item is changed mid-game, any previous added keybinds will be cleared.

Action Names and Keybind Paths

  • For a list of acceptable actions and keybind paths, please enable debug logging and check your LogOutput.Log after launching once.
  • NOTE: There is no limit to how many binds you can add. Just continue to follow the correct formatting for each new action/keybind.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_PEAK

檔案與校驗

檔案名稱
AddControls-0.2.1.zip
檔案大小
93.3 KiB