PalParty

版本 v0.4.19·更新於 2026-08-17

Palworld party overlay with clickable invites, create/join controls, leader kick management, multilingual text, diagnostics and a crash-safe live green map overlay.

模組介紹 作者原文

PalParty

PalParty adds lightweight client-side parties to Palworld. Party members are synchronized through normal global chat and shown in a clickable in-game overlay. Version 0.4.19 keeps the working Y interface and the separate crash-safe UMG map layer for the live green party dot and player name.

Requirements

  • Palworld Steam on Windows
  • Mod Manager or r2modmanPlus
  • unreal_shimloader
  • Server setting bAllowClientMod=True
  • Every player who wants party features and map markers must install this package

The dedicated server does not need this client display mod. Players without the mod can still join and play, but they cannot use party commands or see party markers.

Commands

In-game interface

Press Y in-game to open or close the clickable overlay. It contains:

  • the online-player list with an Nodig uit button;
  • an invitation inbox with Accepteren and Weigeren buttons;
  • the party roster with leader status and a leader-only Kick button;
  • party creation/joining, leaving and marker controls.

Open the native Palworld map with M. PalParty adds a separate non-interactive green dot and name over the map using the replicated live player location. The normal map remains underneath and keeps its controls.

Use these in the normal Palworld global chat. Use!party, not /party, because Palworld treats slash commands as admin commands.!party create!party join!party invite!party accept!party decline!party list!party kick!party leave!party toggle!party help

Example:!party create Vikings!party join Vikings!party list

The player who creates the party becomes leader. Only the leader can use!party kick. The mod writes chat confirmations when a party is created, joined, left, or a player is kicked. An invitation does not add a player immediately: the invited player must open Y → Uitnodigingen and click Accepteren first.

Map markers

Version 0.4.19 does not edit Palworld's native GetPlayerInfoForMap return value. That native hook caused a reproducible UE4SS crash when the map opened with a party active. Instead, PalParty draws a separate green ● plus the player name over the normal map and reads only the replicated CachedPlayerLocation. Every client that wants to see party markers must have PalParty installed, and the server must keep bAllowClientMod=True.

Important limitation

This is a client-side party protocol. Party membership is synchronized through chat and is not server-authoritative. A player who does not have the mod cannot be added to the roster, and a kicked player can use!party join again if the leader allows it. A future Windows server package could make membership authoritative.

Configuration

The package includes PalParty/Scripts/config.lua. PalParty also has safe settings embedded in main.lua, so a config-path problem can no longer stop the mod from loading.

  • Enabled: enable or disable party map markers
  • ShowNames: keep names on party markers
  • ShowOwnMarker: leave the local player's own marker alone
  • ChatConfirmations: send party confirmations to global chat
  • Language: auto, nl, en, de, fr or es; auto detects the process locale when available
  • Debug: write extra diagnostics to UE4SS.log and PalParty.log
  • LogFileName: name of the built-in diagnostic log file

The built-in log is written beside the shimloader configuration when available, or otherwise to %LOCALAPPDATA%\\PalParty.log. It records startup, keybind registration, UI creation, clicks, chat commands, map-overlay renders and caught errors.

To force a language, edit PalParty/Scripts/config.lua in the profile and change the setting, for example Language = "en" or Language = "de". The party commands themselves stay the same in every language.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

unreal_shimloader

檔案與校驗

檔案名稱
PalParty-0.4.19.zip
檔案大小
189.0 KiB