TrueHardcore

版本 v3.2.1·更新於 2025-04-20

For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, hardened survival and unique mechanics.

模組介紹 作者原文

TrueHardcore

For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, no more cheesing fights and unique mechanics.

WHAT EXACTLY IS DIFFERENT?-------------------------------

  • Dying now applies stacks of Mortality (up to 3 each death), which reduces your defensive stats by 5 and can stack up to 10 times.
  • - This debuff can only be cleansed by visiting a Cleanser (near the inn of all cities) OR using a Trinket of Elatt.
  • - - -Trinkets of Elatt can be bought from general merchants or crafted from 4 Beeds of Elatt.
  • - - - Beeds of Elatt can be found randomly in any enemy, any chest, or any other kind of loot.
  • Blessings: Blessings that strongly buff certain stats can be purchased from cleansers, but are lost on death and need to be purchased again.
  • Enemies will no longer be blind and will spot you from further away and have better hearing. Killing an entire bandit camp one by one is no longer possible without proper stealth. (togglable for compatibility)
  • No longer can you cheese fights by running forever or coming back days later, as enemies now start regenerating HP if succesfully damaging the player.
  • Stop enemies regeneration by dealing direct damage to them.
  • Enemies heal whenever you change zone or die. No cheese.
  • (new v3.1) Base stability regen is lower and stops when blocking. Block efficiently.
  • Hitting a blocking enemy slightly damages your own stability.
  • (new v3.1) Mana spells consume a bit of stability too. Being an OP wizard takes a toll on your body.
  • Enemies will fight each other more often, leading to some chaotic scenarios.
  • Enemies fighting each other dont ignore players. They may switch targets at any time.
  • (new v3.1) After triggering a TRAP enemies become aware of other traps, not triggering further contraptions for a few seconds. You can no longer fill a room with a million traps and expect everyone to die instantly.
  • Dying damages your armor a lot more, and if it breaks, it can ONLY be repaired by a blacksmith.
  • Bandits are now proper bandits. Dying by their hand will take most (if not all) of your money. Why would they take 30 gold and leave 2000 on you?
  • Vagrancy is no longer allowed in cities. Buy a house or sleep in the wilds.
  • Guarding while sleeping is no longer a thing. Always be prepared for an ambush. (togglable)
  • (new v3.1) Cities close their outer gates at night. Get in early, be ready to camp, OR bribe your way in. (togglable)
  • Reviving fallen players takes longer. Think before you revive each other.
  • Looting in combat is much slower, putting you in a dangerous position. No loot n run. (togglable ouf of combat)
  • Per City Stashes. Like oldward, each city has their own stash, instead of a universal one. (togglable)
  • Some camping items like flint, can break on use.
  • Crafting requires knowledge of the recipe. Google is not immersive. (exceptions apply, like lantern refils or special arena items OR ALL MOD ITEMSs) (togglable)
  • Changing gear (except hand items) in combat is slower and can be extremely risky. (togglable out of combat)
  • A certain lever in a certain wind dungeon can get stuck, stopping you from cheesing it with no effort.

HARDCORE MODE ONLY CHANGES:

-Permadeath can only happen when any player is above 5 Mortality stacks.

-Can be disabled in f5 options to use vanilla permadeath system-

Weenie Hut Jr f5 options that can be disabled:

Settings marked with "(togglable)" can be disabled.

(But SHOULDNT, you weenie!)

EnhancedAI-OutOfCombatAnimations-PerCityStashes-CampGuarding-NightGates-CraftingRecipees-EnemyHealing-NewHardcorePermadeath

Contact: Discord (or, but I check them less often)

Any questions, bugreports, feedback or just to say hi, join the Outward Modding Community discord and leave it at the iggythemad-workshop channel, or feel free to message me directly #iggythemad.

CHANGELOG:

v3.2.1 - Vanilla Permadeath toggle

v3.2.0 - NewOptions, Fixed Permadeath loop, fixed inn doors bug, & small nerf to mortality stacks.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

sinai-dev-SideLoaderBepInEx-BepInExPack_Outward

檔案與校驗

檔案名稱
TrueHardcore-3.2.1.zip
檔案大小
2.1 MiB
SHA-256
2386837a532f9c0f741554c23bb383d6484216d6482afadea5e4a380569eab33
入庫時間
2026-10-06 19:25