SwiftScribe

版本 v1.0.0·更新於 2026-07-09

Runes without the wait: no rune cooldowns and configurable cast animation speed. Rune Sage at the speed of thought.

模組介紹 作者原文

SwiftScribe

Runes at the speed of thought. SwiftScribe removes rune cooldowns entirely and speeds up the rune-writing animation, so chaining Dez, Egoth, Fal, and Shim into combined spells flows as fast as you can press the keys.

Surgical by design: only the four runes are affected — every other skill in the game keeps its vanilla cast time and cooldown. Runes are detected by their cast animation type, so both regular and Internal Lexicon casts benefit identically.

What it does

  • No rune cooldowns. The brown countdown circle on Dez/Egoth/Fal/Shim is gone (configurable back to partial or full if you want some rhythm preserved).
  • Faster rune writing. The cast animation runs at 2× by default — visibly still a spellcasting gesture, but snappy. Fully configurable from vanilla (1) up to instant-flick (30).
  • Interrupts behave normally: getting staggered mid-write cancels the cast and restores everything cleanly.

Configuration

BepInEx/config/com.spencer4792.swiftscribe.cfg (created on first launch):

  • SpeedMultiplier — animation speed while writing a rune. 1 = vanilla look, 2 = snappy but natural (default), 30 = instant flick.
  • CooldownMultiplier — rune cooldown scale. 0 = no cooldown (default), 0.5 = half, 1 = vanilla.
  • LocalPlayersOnly — only accelerate local player characters (default true).

Notes

  • Combined spells form normally at any speed — the effect and completion events still fire in their proper order; they're accelerated, not skipped.
  • Solo-focused; untested in co-op.
  • No SideLoader dependency.

Changelog

1.0.0

  • Initial release: rune cooldown removal + configurable cast animation speed, WriteRune-filtered so only the four runes are affected.

Author

Spencer4792 — bug reports welcome on the GitHub repo.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_Outward

檔案與校驗

檔案名稱
SwiftScribe-1.0.0.zip
檔案大小
145.4 KiB