Enemies Balancer

版本 v0.0.1·更新於 2026-03-29

This is a library for balancing enemies with Mods Communicator. Create rules that changes worlds enemies stats.

模組介紹 作者原文

Outward Enemies Balancer

Outward mod that allows you to modify enemy stats (health, damage, resistances, etc.) and change enemy factions using Mods Communicator to send events.

Deeper Explanation

This mod hooks into the SL.OnSceneLoaded method and evaluates the

BalancingRules and FactionRules. These rules

determine whether your stat modifications should be applied to an enemy.

The mod acts as a central Enemies Balancer that stores simple,

abstracted logic and handles more complex game mechanics internally. Its state

can be saved or loaded using XML.

When you publish an event, the rules are applied immediately to all

matching enemies in the current scene.

Multiple matching rules stack and are all applied to the same enemy.

By default (without specific targeting), rules apply to all regular enemies (non-boss,

non-unique). Use isForBosses, isForBossPawns,

isForStoryBosses, isForUniqueArenaBosses, or

isForUniqueEnemies to target special enemy types.

Other mods can inspect, modify, or react to the BalancingRuleRegistryManager's

dynamic state and see how different mods interact with it.

How to use it

Firstly, install [Mods

Communicator](

After that, you can publish and subscribe to Enemies Balancer events.

All events are registered and visible in Mods Communicator's logging system.

However, it is still recommended to read the event descriptions below and

review the examples. Many event fields are optional and give you extra control,

but they are not required.

Value Modifier Types

ValueModifierType determines how the stat modification is applied:

Direct - Sets stat to exact value

Scale - Multiplies stat (1.5 = 150%)

Add - Adds value to current stat

Default: Scale when using dictionary approach

Stat Types

Vital Stats

Stat Name

Description

MaxHealthMaximum health

MaxStaminaMaximum stamina

MaxManaMaximum mana

HealthRegenHealth regeneration rate

StaminaRegenStamina regeneration rate

ManaRegenMana regeneration rate

Damage Types

Stat Name

Description

PhysicalDamagePhysical damage output

EtherealDamageEthereal damage output

DecayDamageDecay damage output

ElectricDamageElectric damage output

FrostDamageFrost damage output

FireDamageFire damage output

RawDamageRaw damage output

Resistances

Stat Name

Description

PhysicalResistancePhysical resistance (%)

EtherealResistanceEthereal resistance (%)

DecayResistanceDecay resistance (%)

ElectricResistanceElectric resistance (%)

FrostResistanceFrost resistance (%)

FireResistanceFire resistance (%)

Protections

Stat Name

Description

PhysicalProtectionPhysical protection (flat)

EtherealProtectionEthereal protection (flat)

DecayProtectionDecay protection (flat)

ElectricProtectionElectric protection (flat)

FrostProtectionFrost protection (flat)

FireProtectionFire protection (flat)

Environmental Stats

Stat Name

Description

ColdProtectionCold temperature protection

HeatProtectionHeat temperature protection

ColdRegenRateCold regeneration rate

HeatRegenRateHeat regeneration rate

CorruptionProtectionCorruption protection

WaterproofWaterproof rating

Combat Stats

Stat Name

Description

ImpactImpact damage

ImpactResistanceImpact resistance

MovementSpeedMovement speed

AttackSpeedAttack speed

SkillCooldownModifierSkill cooldown modifier

DodgeInvulnerabilityModifierDodge invulnerability modifier

GlobalStatusResistanceGlobal status resistance

Events

Check the parameter tables to understand which values are required. Event

descriptions below are intentionally abstract — always refer to the tables for

the exact field requirements.

Publish

Mod Namespace: gymmed.enemies_balancer_*

Make sure to publish only after Enemies Balancer has initialized. I

recommend adding it as a dependency in your mod, or publishing it before/after

ResourcesPrefabManager.Load has finished.

Add Balance Rule

Event Name: AddBalanceRule

Full balancing rule with all targeting options and stat modification

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

GymMed-Mods_Communicatorsinai-dev-SideLoaderBepInEx-BepInExPack_Outward

檔案與校驗

檔案名稱
Enemies_Balancer-0.0.1.zip
檔案大小
179.1 KiB