FomoWebSocket

版本 v1.2.9·更新於 2026-04-18

FomoWebSocket: WebSocket relay add-on for the Fomo mod. Use /fomohelp and look for /fomowebsocket commands

模組介紹 作者原文

FomoWebSocket

A Fomo add-on for On Together that exposes in-game chat as a WebSocket server, enabling real-time external integrations.

Requirements

  • Fomo (hard dependency)

Features

  • WebSocket chat server — Forwards all in-game chat messages and notifications to connected WebSocket clients in real time
  • Bidirectional relay — Messages sent from a WebSocket client are injected into the in-game chat input; Fomo commands are supported too
  • Configurable format — Separate format strings for chat messages and notifications
  • Server starts automatically on launch when EnableFeature is true

In-Game Commands

Type any command into the in-game chat. Commands start with / and are not sent to other players.

  • /fomowebsockettoggle (/fwst) — Toggle the WebSocket server on/off
  • /fomowebsocketport [port] (/fwsp) — Get or set the WebSocket server port (default: 8765)
  • /fomowebsocketmessageformat [format] (/fwsmf) — Get or set the chat message format string
  • /fomowebsocketnotificationformat [format] (/fwsnf) — Get or set the notification format string

Examples

/fomowebsockettoggle

/fomowebsocketport 9000

/fomowebsocketmessageformat [{timestamp:HH:mm} {channel:short}] {username}: {message}

Configuration

Located in BepInEx/config/com.andrewlin.ontogether.fomo.websocket.cfg

  • General
  • EnableFeature (default: true) — Start the WebSocket server automatically when the game launches
  • WebSocket
  • WebSocketChatPort (default: 8765) — Port the WebSocket server listens on
  • Formatting
  • MessageFormat (default: [{timestamp:HH:mm} {channel:short}] {username}: {message}) — Format string for chat messages sent to clients
  • NotificationFormat (default: [{timestamp:HH:mm}] {message}) — Format string for notifications sent to clients

Format Placeholders

The MessageFormat and NotificationFormat settings accept the following placeholders:

  • {timestamp} — message time; accepts a C# DateTime format specifier (e.g. {timestamp:HH:mm})
  • {channel} — full channel label use {channel:short} for just the first character (G / L)
  • {username} — display name of the sender
  • {message} — message body
  • {distance} — distance in metres for local messages, empty for global/notifications
  • {source} — internal message source identifier
  • {playerid} — sender's player ID

Usage

  • Install Fomo and FomoWebSocket via r2modman or
  • Launch the game — the server starts automatically if EnableFeature is true
  • Connect any WebSocket client to ws://localhost:8765
  • Use /fomowebsockettoggle in chat to start or stop the server at runtime

Receiving messages

Each chat message arrives as a plain text string formatted according to MessageFormat. Notifications use NotificationFormat.

Sending messages

Send any plain text string to the WebSocket server. It will be injected into the in-game chat input. Fomo commands (e.g. /fomohelp) are also supported.

Installation

Use r2modman or the app for the simplest install. Fomo must be installed first.

Manual:

  • Install Fomo first
  • Copy AndrewLin.FomoWebSocket.dll into BepInEx/plugins/
  • Launch the game — the server starts automatically

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackAndrewLin-Fomo

檔案與校驗

檔案名稱
FomoWebSocket-1.2.9.zip
檔案大小
56.5 KiB