ceaikaemotes
experimental lol. 16 pilot and titan emotes, a custom wheel, proximity music and verified relay sync for Ion.
模組介紹 作者原文
ceaikaemotes
ok so basically this lets you emote with other people who have the mod, without needing the game server to install it. there's 16 emotes, the wheel from party pack, music that gets quieter as you walk away, and traversal for billy bounce and griddy.
this is experimental lol. you need Ion and the included DLL. this isn't a mod that makes everyone on a vanilla client see you dancing. they need ceaikaemotes too, with the same relay and room key.
installing it
close the game first. from the client zip, put mods/ceaikaemotes in R2Northstar/mods, and put the contents of plugins in R2Northstar/plugins. the WAV folder goes next to the DLL, don't leave it behind. replace your old ceaikaemotes folder when updating rather than keeping two copies.
if you install it as a Northstar package instead, keep the whole package together under R2Northstar/packages. don't also install a second manual copy. the native helper uses Windows audio, so this release is for Windows Ion; Linux/Wine behaviour hasn't been verified here.
the relay URL and shared room key are already included, and emotes are enabled by default. install it, launch Ion and join your friends in the same match. nobody needs to type emkey or em_enabled 1 on a fresh install. Ion still needs HTTP enabled so it can reach the relay.
the bundled key is public. it only selects/accesses the emote room, it isn't a VPS password or admin login. if you previously put a different emkey, em_url or em_enabled 0 in your autoexec, that will override these defaults. you can still use those commands for another relay or to turn this one off. these settings don't have archive flags, so persistent custom settings belong in your own autoexec.
hold B for the wheel, use Q/E for the other page, release to choose, or Escape to cancel. the mod settings have wheel controls and a traversal toggle. only billy bounce and griddy can move, and they use crouch speed. jumping or attacking stops the emote.
rebinding the wheel
in Mod Settings > ceaikaemotes > Emote wheel controls, choose B, G, H or J for hold-to-open, or enable D-pad Down for a controller. you can also set either control to Unbound.
for another keyboard key, bind the console command, for example:
bind "F4" "em_wheel"
that opens the wheel with a tap, then you click an emote. it doesn't use release-to-select. arbitrary hold-to-open bindings aren't supported currently.
commands
| command | what it does |
| --- | --- |
| em_play oj | orange justice. em_list shows all the other names |
| em_play billy traversal | billy bounce while moving slowly |
| em_play griddy traversal | same thing for griddy |
| em_stop | stop emoting |
| em_wheel | open the wheel |
| em_music 0 / em_music 1 | turn emote music off/on |
| em_volume 0.45 | music volume, from 0 to 1 |
| em_enabled 0 | stop relay participation |
| emkey "key" | choose the room key |
| em_url " | use a different relay |
| em_status | print the useful debug bits |
| em_probe | check relay health |
how this actually works
the relay just tells the other clients which emote you picked and how long it's been playing. their game already knows where your pilot is. each client puts an animated copy there, hides the normal pilot locally, and plays its own copy of the music at the right point. no audio files are being streamed through the VPS.
the DLL handles the bits scripts couldn't do reliably: hiding the real model and its weapons, the local third person camera, and the music mixer. it doesn't change sv_cheats, send commands to the game server, or make people without the mod see the emote.
to keep the overhead down, idle music closes its audio device and the DLL polls less often when nothing is playing. memory checks are reused within each frame, and remote emotes outside your view skip their animated copies until you look back. music still works behind you.
limitations
some animations can look stepped even at high FPS, music doesn't get muffled by walls, an
安裝與使用 安裝:Northstar 用戶端模組
- 先安裝 Northstar 用戶端(Titanfall 2 的開源社群用戶端,官方發布頁提供安裝器),模組由它載入。
- 把本站下載的壓縮包解壓,內容放入 Titanfall2 目錄下的 Northstar/mods/ 資料夾。
- 透過 NorthstarLauncher.exe 啟動遊戲,控制台會列出已載入的模組。
Northstar 用於私人伺服器與自訂內容,請勿用它連線官方伺服器。