DebugMod
Debug tools for the game
模組介紹 作者原文
DebugModPlus
Features
Speedrun Timer
The speedruntimer can be used to time segments and track your PB.
The main shortcuts you need to know are
- Set Startpoint (unbound by default)
- Set Endpoint (unbound by default)
After those are set, the time between entering the startpoing and the endpoint will be tracked.
There's also some further customization, like autostarting time on savestate load or room entry (Timer Mode)
and there are additional shortcuts for Reset Timer, and Clear Checkpoints.
Ghost
When you enable Record Ghost, your segments will be recorded, and your PB replayed.
You can configure the color in the settings.
Savestates
TODO: implement quicksaves
Savestates are separated into quicksave slots and a paged view of all saved states.
- Open Page (Save): Select a slot to create a savestate in (Keypad+)
- Open Page (Load): Select a slot to load a savestate from (Keypad=)
- Open Page (Delete): Select a slot to create a savestate in (Keypad-)
Followed by 0-9 to select a slot, or ←/→ to go through pages.
All savestates are stored in Nine Sols/ModData/DebugModPlus/Savestates.
The files named {number}-name.json are the ones that will be displayed in the pages, and you can change the names as you like.
You can filter what you store in a savestate using the Savestate filter config option. Player and Flags should be stable, Monsters is more experimental. Please report any bugs or inconveniences!
Miscellaneous
- Enable in-game Debug Console (Ctrl+.)
- Add basic debug settings UI (Ctrl+,)
- (Basic) save states
- Hitbox viewer (Ctrl+B)
- Freecam (Ctrl+M)
- Time control (Play/Pause, Advance frame, Fastforward)
Map teleport
- Click in Map panel to teleport to that location
- Ctrl+Click to force reloading the scene
FSM Inspector
When you bind FSM Picker Modifier to LControl, ctrl-clicking an entity with a state machine will display some info text on the screen.
Configuration
All config options be be changed by either
- manually editing Nine Sols/Config/DebugModPlus.cfg
- In the Config Editor of r2modman
- At runtime through BepinExConfigurationManager (default keybind F1)
Feature requests are welcome in the modding or speedrunning discord (@dubisteinkek).
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: