CounterChargeTuner
Retimes the Unbounded Counter charge: shorter hold to trigger, and it loops instead of expiring until you release parry.
模組介紹 作者原文
CounterChargeTuner
Retimes the Unbounded Counter (ParryCounter). By default it triggers after holding parry
for 0.2s instead of 0.33333s, and stays available for as long as you keep holding
instead of expiring after 1.4s.
How it works
Player.ParryCounterCheck decides whether holding parry enters the counter:
if (IsSlowWalk) return false;
if (IsAirBorne ||!mainAbilities.ParryCounterAbility.IsActivated) return false;
if (actions.Parry.IsPressed
&& parryIsPressCondition.TrueTimer > 0.33333f
&& parryIsPressCondition.TrueTimer 0.2s, max hold 1.4s -> unlimited (until parry is released)
If the game ever changes those constants the transpiler logs an error instead of silently
doing nothing.
Built with AI
Written with Anthropic's Claude (Claude Code, Opus 5) - the decompilation work, the C#, the tests and these docs. Design decisions and in-game testing are supidowagon's.
There is a behaviour test suite that runs the compiled DLL against a transcription of the game code it patches, and every patch is commented with the decompiled method it targets. Source and tests:
Built against Nine Sols with BepInEx 5.4.23.5 and HarmonyX 2.9.
安裝與使用 安裝:BepInEx 外掛
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- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
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帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: