BepinExScriptEngine
Hot reloading for mods installed in BepinEx/scripts folder
模組介紹 作者原文
ScriptEngine from BepinEx.Debug
Loads and reloads BepInEx plugins from the BepInEx\scripts folder. User can reload all of these plugins by pressing the keyboard shortcut defined in the config. Shortcut is F6 by default.
Very useful for quickly developing plugins as you don't have to keep reopening the game to see your changes.
Remember to clean up after the old plugin version in case you need to. Things like harmony patches or loose GameObjects/MonoBehaviours remain after the plugin gets destroyed. Loose gameobjects and monobehaviours in this case are objects that are not attached to the parent scriptengine gameobject. For example:
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: