Runtime Unity Editor

版本 v2.5.0·更新於 2021-10-28

In-game inspector, editor and interactive console for applications made with Unity3D game engine. Just press F12!

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模組介紹 作者原文

Runtime Unity Editor / Debugging Tools

In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer.

Features

  • Works on most Unity games supported by BepInEx
  • GameObject and component browser
  • Object inspector that allows modifying values of objects in real time
  • REPL C# console
  • All parts are integrated together (e.g. REPL console can access inspected object, inspector can focus objects on GameObject list, etc.)

How to use

  • Install BepInEx v4.x or v5.x if you don't have it already. You can download it [here](

).

  • Download the latest build from the Releases page. Make sure to get the correct version for your BepInEx.
  • Extract the BepInEx folder from the archive directly into your game directory (you should already have a BepInEx folder there from previous step). Replace files if asked.
  • To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check logs for errors.

Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.

How to build

  • Get Visual Studio 2019 (recommended) or the latest version of Visual Studio 2017.
  • Clone the repository recursively (git clone --recursive
  • Open the solution in Visual Studio and hit Build All.

Notes:

  • If you already have the repository cloned or want to update the mcs submodule you need to run git submodule update --init --recursive on your local repository.
  • You have to reference UnityEngine.dll from Unity 5.x. The new UnityEngine.dll forwards all of the split types into their new respective dll files, therefore doing this allows runtime editor to run on any Unity version.

You can support development of my plugins through my Patreon page:

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_NASB

檔案與校驗

檔案名稱
Runtime_Unity_Editor-2.5.0.zip
檔案大小
547.9 KiB