EssenceData
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
模組介紹 作者原文
EssenceData
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Currently the mod defines essences for the MT1 units, along with Dante, Shield and Spear Steward.
If you wish to help with designing essences for the MT2 units there is a spreadsheet.
For Modders
You merely only need to define a dependency on this mod to use.
If you wish to conduct Fusion a RewardData subclass is already defined and setup. Just grant the reward and the player is allowed to use an available unit to fuse with another.
{
"id": "UnitSynthesisReward",
"type": "custom_class",
"custom_class": {
"id": "@UnitSynthesisRewardData",
"mod_reference": "EssenceData"
},
"show_animation_in_event": true,
"show_cancel_override": true,
"collect_sfx_cue": "Collect_CardRare",
"costs": [ 50 ]
},
To define an essence for a custom unit.
This is done via a dependency on Conductor and defining a map between unit essence upgrade. This is a 1:1 mapping that is an essence upgrade is only associated with one character and one character has only 1 essence.
Examples of how to define an essence are in the json/essences folder
Credits
- Amaury-Lepicard for the patches to add the Toggle Unit essences button in various UI screens.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: