Player's Custom Guildmarm Costume

作者 UberGrainy·版本 v1.0·更新於 2018-10-31

截圖 共 8 張

模組介紹 作者原文

定製修改的Guildmarm服裝,現在適合玩家。改變遊戲中的顏色。混合和匹配部件。可選帽子尺寸和眼鏡。

修改包括緊身短褲和短款短褲,長腿和高跟鞋。

取代Harvest分層裝甲。

你不需要使用Guildmarm服裝來使用它。

警告:這會強制使用高多邊形網格(即無LOD)。根據您的系統,它可能會對您的幀速率產生負面影響。

筆記:

  • 與其他模型文件交換會影響可自定義的顏色。我準備了替代紋理來對付這個問題。請參閱下面的說明。
  • 袖子和外套有輕微剪裁。
  • 默認顏色與處理程序不同。無法弄清楚如何改變它。
  • 帽子的變化可能會夾在頭髮上。較小的版本推動前方的劉海,但這會導致我的頭髮模型出現問題。
  • 在過場動畫中,在頭部後方可以看到看起來像一個反向紅色眼鏡邊緣。不知道那是從哪裏來的。
  • 有時腰帶青蛙的腿會在過場動畫中伸展怪異。

我如何轉換它:

  • 爲了讓掌舵不崩潰,我從頭盔模型粘貼了骨骼數據的開頭。也許是前4-5塊骨頭左右。
  • 爲了讓吊燈工作,我將書帶骨頭編成了甩骨頭,從Vaal手臂複製了甩尾骨指數,並在Blender中移動了骨頭。
  • 爲了阻止裝備崩潰,我編輯了骨骼圖以引用新創建的拋擲骨骼。
  • 爲了讓着色工作,我製作了CMM紋理並用一個玩家裝備覆蓋了布料。然後將原始值複製回底部。
  • 爲了修復外套扭曲,我使用CrazyT的工具去除外套背面的奇怪骨骼影響。
  • 爲了使膚色定製起作用,看起來皮膚紋理的角落必須是膚色,或者在遊戲中看起來是白色的。不是100%肯定。
  • 爲了分離helm和legs網格,我創建了比較文件,然後用00字節手動替換了腿頂點數據。

安裝:

將NativePC 文件夾放到遊戲目錄即可

卸載:

刪除下面的文件夾即可

NativePC \ PL \ f_equip \ pl076_0000 \

NativePC \ PL \ f_equip \ pl_mod_guildmarm \

感謝Vuze提供的解包工具,daemon1的原始紋理轉換器(正確的偏移值通常在100到118左右),用於將DDS轉換爲BC7的MHWTexConvert,用Predator導入的MT Framework工具作爲參考,以及CrazyT的BlenderMhwModelImporter。

特別感謝人們報告問題,並在論壇中幫助他人。

Custom-modified Guildmarm costume, now for players. Change colors in-game. Mix and match parts.  Optional hat sizes and glasses.

Modifications include bustier and curvier with shorter shorts, longer legs and higher heels.

Replaces the Harvest layered armor.

You do not need to have the Guildmarm costume to use this.

Warning: This forces use of the high polygon mesh (ie. no LOD). Depending on your system, it may negatively impact your frame rate.

Notes:

  • Swapping with other model files affects which color is customizable. I've prepared alternate textures to counter this. See below for instructions.
  • Sleeves and coat have minor clipping.
  • Default color isn't the same as the Handler's. Couldn't figure out how to change it.
  • Hat variations will likely clip through the hair. The smaller version pushes the front bangs down, but that causes problems for my hair mods.
  • In cutscenes, what looks like a reverse red glasses rim can be seen on the back of the head. No idea where that's coming from.
  • Sometimes the belt frog's legs will stretch weird in cutscenes.

How I converted it:

  • To get the helm to not implode, I pasted the start of the bone data from a helm model. maybe the first 4-5 bones or so.
  • To get the slinger to work, I hex-edited the book strap bones into slinger bones, copied slinger bone index from Vaal arm, and moved the bones in Blender.
  • To stop the outfit from crashing, I edited the bone map to refer to the newly created slinger bones.
  • To get coloring to work, I made CMM textures and overwrote the cloth material with one from a player outfit. Then copied original values back to the bottom.
  • To fix the coat distortion, I used CrazyT's tool to remove strange bone influences from the back of the coat.
  • To get the skin color customization to work, it seems like the corners of a skin texture must be skin colored, or it appears white in-game. Not 100% sure.
  • To separate the helm and legs mesh, I created comparison files and then manually replaced the leg vertex data with 00 bytes.

Installation:

Simply unzip the main archive (with folders) into Steam\Steamapps\common\Monster Hunter World\

Optional files go in the same location, overwriting the main archive's files.

To use the alternate color customization textures, go to NativePC\pl\f_equip\mod_pl_guildmarm\

There are CMM files, and CMM_ files. Swap the names of these around.

Uninstallation:

If you want to revert to the original, simply delete the mod files in these folders:

NativePC\pl\f_equip\pl076_0000\

NativePC\pl\f_equip\pl_mod_guildmarm\

Thanks to Vuze for the unpacking tools, daemon1's raw texture converter (correct offset values are usually around 100 to 118),  MHWTexConvert for converting DDS to BC7, MT Framework tools by Predator for importing as reference, and CrazyT's BlenderMhwModelImporter.

Special thanks to the people reporting problems, and helping others out in the forum.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
Player's Custom Guildmarm Costume
檔案大小
13.1 MiB