MegabonkTogether

版本 v5.1.0·更新於 2026-07-13

Play Megabonk over netplay!

模組介紹 作者原文

megabonk-together

[![Contributors][contributors-shield]][contributors-url]

[![Download][download-shield]][download-url]

[![Forks][forks-shield]][forks-url]

[![Stargazers][stars-shield]][stars-url]

[![Issues][issues-shield]][issues-url]

[![MIT License][license-shield]][license-url]

About The Mod

Megabonk together is a WIP mod that bring netplay to megabonk.

This mod feature:

  • Peer to peer online up to 6 players (Relay transport for ipv6 addresses or when ipv4 direct connection failed)
  • Random and private queue
  • Mostly (not all) in game mechanics synchronized
  • Weapons (also their updgrade)
  • Projectiles (not perfect for all)
  • Monsters (follow, target, attacks)
  • Chest
  • Shrines
  • Portal
  • Challenges
  • and probably other i forgot
  • Death cam
  • Custom balance to match the number of players (Probably unbalanced right now but it can be tuned later)
  • Auto-update
  • Probably won't work with other non cosmetic mods

More info at Notable Network Changes

Changelog

📋 Click to view full changelog

v5.1.0

  • 🚀 More code optimizations one more time!

v5.0.0

  • 🐧 Added Proton support: You can now play with friends on Steam using Proton/Steam Deck, with cross-play on Windows. This is also an experimental and might not work perfectly

v4.2.2

  • 🚀 Attempt to fix FPS issues: Less critical updates are now sent unreliably, which improves bandwidth and CPU usage
  • 🔧 Attempt to fix some desync issues (Shared Experience): Some packets were dropped in some scenarios. Critical interactions are now sent reliably, which should prevent desync issues

v4.2.1

  • 🛠️ Reworked damage calculation: Some items/projectiles were not applying damage correctly. This is now globally resolved (some items still have issues, will try to fix later)

v4.2.0

  • 🚀 More code optimizations again!
  • 🧩 Some items fixes: Prevent Soul Harvester / Chaos tome triggering even when not owned

v4.1.0

  • 🚀 More improvements to tackle FPS issues

v4.0.3

  • 🪙 Fixed Gold desync (Shared Experience): Gold sharing has been reworked. Gains are now shared across everyone, while losses are applied individually. Players who can’t afford a chest are paused until eligible players finish

v4.0.2

  • 🪙 Attempt to fix gold desync (Shared Experience): Computing delta instead of raw changes

v4.0.1

  • 🔄 Attempt to fix encounter desync (Shared Experience): Better handling of multiple encounters occurring at the same time. It should prevent deadlocks (though laggy players might still cause issues). This fix should at least help for now.

v4.0.0

  • ✨ Added Shared Experience mode (Experimental!): Shared XP, Gold and interactions across all players. This also implies an active pause on every interaction. The original mode is still available
  • 🎮 Added 'Netplay options' button: Now gathers all netplay related options (Shared Experience and Save progression)
  • 🐛 Fixed some boss not rendering sometimes for some reason

v3.0.0

  • ⚡ Added a distance throttler for enemies: They will not update / be rendered when too far away. Same idea for projectiles (reduced opacity for far away projectiles). This should help improve FPS
  • 👻 Rebalanced Reviver to make them less punishing early (start at low health and increase per player per death)

v2.0.2

  • 🐛 Fixed item Ghost crashing: This was the main reason everyone was crashing
  • 🐸 Added egg interaction support
  • 🎯 Fixed client side Challenge shrines interactions not working properly

v2.0.1

  • 💾 Added option to allow saving in netplay sessions. Use at your own risk
  • 📦 Properly queue encounter rewards to prevent missing rewards when multiple encounters happen simultaneously. This should also fix random crash hopefully
  • 📊 Properly track kills/money per player
  • 🔌 Fixed disconnection issues preventing reconnection
  • 🎮 Fixed button selection reset issue in character window
  • 🎯 Fixed projectile not despawning in singleplayer mode
  • 🔗 Fixed some connection issues in relay mode for some users

v2.0.0

  • 🎉 Added changelog system: See what's new after each update!
  • 🎮 Impleme

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
MegabonkTogether-5.1.0.zip
檔案大小
1.2 MiB