MapHexApi
A mod that enhances procedural map generation by adding customizable hex types, dynamic spawning, and networked interaction support.
模組介紹 作者原文
Map Hex API
This mod enhances the game by adding custom hexes to the map generation system. It includes features such as adding custom Hexes (Map parts). Adding Components doesnt work rn
Installation
Requirements
- BepInEx 5.4.21
- ModSync
Hierachy
MageArena/
└── BepInEx/
└── plugins/
└── MapHexAPI
└── MapHexAPI.dll
Usage
To integrate the custom hexes into your game, follow the setup provided below:
[BepInDependency("com.user.MapHexAPI")]
[BepInPlugin("com.othermodder.smt", "Custom Hex Mod", "1.0.0")]
public class CustomHexMod: BaseUnityPlugin
{
private void Awake()
{
// 1. Load assets
string modPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
// Load prefab
var prefab1 = AssetLoader.LoadPrefabFromBundle(
Path.Combine(modPath, "customhex"),
"HexPrefab"
);
var iconTex1 = AssetLoader.LoadTexture(
Path.Combine(modPath, "Icons", "CustomHexIcon.png")
);
var iconMat1 = AssetLoader.CreateDecalMaterial(iconTex1);
// 2. Add components to the prefab
List components = new List();
List netcomponents = new List();
// Add custom components
FlagControllerCustom flagController = prefab1.AddComponent();
components.Add(flagController);
netcomponents.Add(flagController);
MoutainWindCustom mountainWind = prefab1.AddComponent();
components.Add(mountainWind);
netcomponents.Add(mountainWind);
// 3. Register the custom hex type
int hexType = HexRegistry.RegisterHex(
prefab: prefab1,
mapIcon: iconMat1,
components: components,
netcomponents: netcomponents,
displayName: "CustomHex"
);
Logger.LogInfo($"Successfully registered custom hex with type: {hexType}");
}
}
Your Mod Hierarchy
MageArena/
└── BepInEx/
└── plugins/
└── YourModFolder
└── Icons
| └── icon.png
└── customhex (Assetbundle)
Prefab Creation
- N/A
Change Log
v1.0.0
- Release
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: