TextureMod

版本 v2.4.1·更新於 2026-07-10

A mod to load custom skin and share them during matches

截圖 共 3 張

模組介紹 作者原文

TextureMod

Version: 2.0.0

Main Author: MrGentle

Previous Maintainers: Daioutzu

Current Maintainer: Glomzubuk

Welcome to the world of simple skins imports, and easy skin creation!

Here you can get the modified TextureMod base skins for the additionnal effects support: Skin.Editing.Textures.zip

Check out the community skin pack over here!

First of all, let's talk about files and folders.

DDS SKIN FILES WILL NOT WORK!!

Skins for use with TextureMod should be PNG files, so if you want to use a DDS skin i've included a fantastic DDS to PNG converter with the mod.

Any skins you want installed should be put into this location:

\TextureMod\Characters\\\

So if Hang made a Jet skin the folder structure would be:

Characters\JET\01#Hang\01#Skin.png

But why did Hang add numbers to the Author folder, and the skin name?

That's because of TextureMod's sorting system, which loads files based on folder structure.

In the above case, the skins within the Gentle folder will be loaded first, followed by ShyShannon folder, followed By aTastyT0ast folder. The skins inside the folder will also be loaded in their respective order:

When you've placed all your skins in the correct folders, you can install your mod, or hit refresh mod if you just wanna add some skins to an existing installation.

How do i specify what model should use my skin?

if you want to use your characters alternative skin, you add _ALT to the end of the filename. (For doombox or any other character with 3+ models you do _ALT and _ALT2 respectively)

so here are 3 examples:

dbSkin.png – Assigns the original model

dbSkin_ALT.png – Assigns Omega model

dbSkin_ALT2.png – Assigns Visualizer model

In the above example, the Green Robo skin will be assigned to mecha Latch.

I have my skins installed, how do i get started?

Open your game and go to Options > Mod Settings > TextureMod and set your keybindings. You can also bind controller buttons here.

Now enter a lobby, or showcase! In the lobby, select your character and press the button combination you assigned to set a custom skin. Press the combination multiple times to cycle through the skins.

Your opponents custom skin will automatically be assigned if they choose one. You can also press your cancel button if you don’t want to see your opponents skin this game.

I want to test out skin creation, what's a good workflow?

Personally, i copy one of the included original character textures (which you can find in the mod folder) and copy it over to

\TextureMod\Characters\\

then name it something like 01#WIP.png

Open up the game and browse to the specified characters showcase and open Showcase Studio.

Select your custom skin with the assigned button combination and press your assigned "Reload Custom Skin" button.

Your skin should now be reloading from file on an interval.

Now open the 01#WIP.png file in your favorite image editor and start working.

When you want to see how the skin looks, save over the original 01#WIP.png file, and look ingame. Once the skin refreshes, you should see the changes.

When you're done editing, copy the finished skin from

\TextureMod\Characters\\

and put it somewhere it wont get lost.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_LLBlazeGlomzubuk-LLBModdingLib

檔案與校驗

檔案名稱
TextureMod-2.4.1.zip
檔案大小
1.1 MiB