Wendigos Voice Cloning
The masked can now mimic the voices of your friends
模組介紹 作者原文
Wendigos Voice Cloning (Mod for Lethal Company)
The Masked have learned how to copy the voices of your friends. Can you tell who's real and who's fake?
This mod requires every player to have the mod to function corrcectly.
Here's a video I made showing the mod off!
Here's a SECOND video I made showing the real time stuff off!
Video 3 - Latest showcase
Features
- Real-time AI generated responses to players, allowing the masked to hold full conversations with players.
- Automatic clip collection and transcription for intelligent responses to players (even without realtime responses enabled).
- Optional automatic voice cloning (no more cloning in advance!).
- Host config sync to streamline setup for non-technical friends.
- Masked improvements (hidden nametags, disable mask and zombie arms)
First Time Setup (not real time) (free services)
- Run the game
First, run the game once to generate the config file Wendigos.cfg.
- Get your Chat API key (Gemini Example) and set up the Chat config
- Chat example: to get a Gemini API key go to and click "Get API key". Then create a project and create an API key.
- Then, set your api key, chat service provider, and model in Wendigos.cfg.
- Get your STT API key (Azure Example) and set up STT
Go to and create an account and a new resource group. You will most likely be prompted to create a subscription, when you're doing that it's fine to pick the FREE subscription, no need for pay-as-you-go. Make sure to pick a region that is CLOSEST to your real-life location for best results.
After that's done, go into your new resource group and press create, look for "Speech" under AI services, click create, punch in all the required info (name, resource group, etc), and again put the region that's closest to you. Be sure to select the Free F0 tier.
After that's done go into your new Speech Service and select Keys and Endpoint. Put your KEY 1 into wendigos.cfg in STT API KEY and put your Location/Region in Region (if using Azure). Also set your language with the correct language code (see Wendigos.cfg for more info).
Real time responses (EXPERIMENTAL)
Allows the masked to reply to things players say in real time. This feature does NOT respect push-to-talk.
What you need
- An Elevenlabs subscription ($5 tier or better)
- A free Azure Speech to Text service OR you can use Elevenlabs for Speech to Text if you want to set up less
- A chat api key set (and credits purchased, if needed)
Elevenlabs
Create an account and subscribe to the $5 tier or better. Click on your profile and click "API Keys". Create a key and save it somewhere.
- Optionally, you can clone your voice (and anyone else's who you are sharing the account with) in advance, then under Voices -> Personal click your voice, then click "ID" to copy the voice ID. Save that ID too.
- Alternatively, you can choose not to do this and the mod will automatically clone everyone's voices. Note that autoclone tends to produce less convincing voice clones.
Final Realtime Setup Checklist
- Ensure you set all api keys (Chat, STT, TTS), service providers for Chat and STT, and model name for Chat if you haven't already (and region under STT if using Azure).
- Have everyone set their Elevenlabs voice ID if you cloned in advance
- Set Experimental -> Realtime Responses to true in Wendigos.cfg.
- Have everyone set their name in the Experimental -> Your name setting if you'd like the AI to know who is who.
Bonus features
Optional configs
- General -> Talk Probability: how likely the Masked are to play recorded voice lines.
- General -> Max voice clips: the maximum number of voice recordings to store at a time.
- Experimental -> Config sync prompt: (host only) whether to show a config sync prompt when a new player joins the lobby. This will sync all relevant config options (Service selections, models, realtime enabled, API KEYS!!!, etc). Only use this feature with users you trust.
- TTS -> Masked V
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: