WeatherGordion

版本 v1.4.0·更新於 2026-09-16

Weather on 71-Gordion: rain, fog, storms and combined weathers at the Company, with configurable weights and a day that actually passes.

模組介紹 作者原文

WEATHER GORDION

Language / Язык: English · Русский

WEATHER GORDION

Author: Solo00n

71-Gordion is the one moon the game keeps permanently clear. This mod gives it weather — rain, fog, dust, storms, floods, eclipses and every combined weather your modpack registers — with per-weather weights you control, and an optional day that actually passes so progressing weather can run.

WHAT IT DOES

  • Weather at the Company — fills Gordion's empty weather pool and takes it out of the blacklist WeatherRegistry ships on every weather by default.
  • A switch and a weight per weather — every weather gets its own [Weather.Name] section with Enabled and Weight, so any of them can be turned off on Gordion without touching the rest.
  • Combined and progressing weathers — anything registered by WeatherTweaks or Combined Weathers Toolkit gets a section too, [Weather.Stormy + Rainy], [Weather.Eclipsed > Foggy], switched off until you want it.
  • A day that passes — Gordion has no day cycle in vanilla, which is why progressing weather cannot progress there. RealTime mode starts the game's own clock for the visit.
  • A working clock and an end of day — the HUD clock runs (indoors too, where vanilla hides it), and the ship can fly off at midnight like it does on any other moon. Both are optional.
  • Spectators can vote to leave — dead players get the vanilla "Tell autopilot ship to leave early" prompt on Gordion, so the last one alive is warned and the round can wrap up.
  • Nothing else about the moon changes — planetHasTime is deliberately left alone, so selling still costs no deadline day, landing late is never refused, and no end-of-round stats screen appears.
  • Terminal control — weather change and weather forecast gordion come free from WeatherRegistry once the moon has a weather pool.
  • Leaves your configs alone — changes are made in memory through WeatherRegistry's API; mrov.WeatherRegistry.cfg is never rewritten.

HOW IT WORKS

Two separate things keep Gordion clear, and both are handled:

  • The empty pool. Weather selection reads the moon's randomWeathers array, and Gordion's is empty. Clearing the moon filter does not fill it: WeatherRegistry only injects entries for modded weathers, and for a vanilla one it defers to the moon creator — "Vanilla weather not defined by moon creator" — which on Gordion means nothing at all. So the mod writes the pool itself through WeatherController.AddRandomWeather, immediately before every weather selection, using the same weather variables WeatherRegistry would have used.
  • The blacklist. Defaults.DefaultLevelFilters is the literal string "Company", so every weather ships with Level filter = Company; under a blacklist — and WeatherRegistry's setup pass actively strips weathers back off the company moon unless the moon is in that weather's apply-list. Correcting the filter is what makes the pool survive a lobby reload.

For time, the obvious lever is the wrong one. planetHasTime does not drive the clock — TimeOfDay.Update only checks currentDayTimeStarted, and the landing sequence reads planetHasTime exactly once to decide whether to set it. What planetHasTime controls everywhere else is the moon's identity: whether leaving burns a deadline day, whether the ship flies off at midnight, whether landing late is refused as "too late on moon", whether the end-of-round stats play, and whether the moon can be drawn for a challenge file. So RealTime mode starts the clock directly and leaves that flag false — Gordion keeps behaving like the Company building in every one of those checks, and every other mod that identifies the Company moon by!planetHasTime keeps working.

One thing leaks through and is patched back: TimeOfDay.MoveGlobalTime drains timeUntilDeadline on every frame regardless of moon. Left alone that would cost you deadline days for selling and shift the company buying rate, so the deadline is held at its pre-landing value for the visit.

Three things go the other way — they sit behind the same planetHasT

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackmrov-WeatherRegistrymrov-MrovLib

檔案與校驗

檔案名稱
WeatherGordion-1.4.0.zip
檔案大小
46.9 KiB