VariousAudioTweaks

版本 v1.0.8·更新於 2026-10-01

Miscellaneous changes to some sounds that improve my experience playing the game. Configurable too!! (can individually disable each change)

模組介紹 作者原文

So basically

This is a compilation of a bunch of local sound replacements i've had in my profile for a while that i might as well upload to make it easier to share. A lot of these are things i consider "fixes", new takes on existing audio, restoring unused versions of certain sounds, adjusting volume levels of things i found to be too loud/quiet, changing things that particularly bothered me, and other random additions that are fun to me.

I've gone ahead and disabled most of the wackier or immersion-breaking ones by default, in hopes of a good "out of the box experience".

also, despite this being a personal collection of tweaks, i am always open to feedback or suggestions in the modding discord if you feel inclined to do so.

Changes made

Music

  • End of day stats music from v80 is now loud enough to actually be heard
  • BoomboxMusic1 and BoomboxMusic4 now loop seamlessly
  • BoomboxMusic2 has a 50% chance to play the bare-bones variation from v9 (i removed the discord ping sound)
  • BoomboxMusic5 uses its officially extended version
  • Disco ball music is -8db quieter
  • Eclipse ambience is replaced with "Vast Empty Chasm"
  • On Experimentation & Assurance, the mineshaft elevator will use ElevatorJingle3 (with an altered version for travelling upwards due to it normally not having a proper ending in the song). The reason for it being on these specific moons is because they are some of the rarest & most fun mineshaft moons in my opinion. Also 3 is the only halloween elevator jingle i like

(Disabled by default)

  • Menu music is replaced with "Spinning Out Of Orbit" (or, if the MysteriousHarbingers mod is installed it'll instead be "Water Vellumental Shrine", as a way to basically limit this to appearing when i play Purple's Arduous modpacks)
  • Nutcracker music is replaced with "Mini game 2"

Noises

  • HeadExplodeSecondarySFX has been completely redone by me, because i didn't like how it just sounded like shoes tapping on the floor originally.
  • The maneater now has its own "Squeak" sound when falling backwards & crying. In vanilla it reuses the Squeak1 audio that normally comes from baboon hawks, so it sounded very out of place.
  • If using SellMyScrap, the Mic audio lines that play via the ship's speaker will use their versions from v9 (with some bass / parts of the sound filter missing).
  • Butlers have a unique sound for hitting them instead of HitWood
  • Spore Lizards have a different sound for hitting them, to convey better that they can't take damage
  • Secure doors opening & closing use a very fitting sound from The Upturned
  • Moving the plushie pajama man around the ship will make his stomping sound from The Upturned
  • Cruiser attaching to the ship's magnet will have a unique collision sound
  • Teleporter buttons now use the "cruiser dashboard button" SFX, i think it fits because its like a big rubber looking button similar to the elevator & cruiser ones
  • Loud-ass ambient noise StrangeNoise3_0 is replaced with "Undergoing", a sound from Welcome To The Dark Place (i don't know the context of it in that game but i like how spooky it sounds)
  • CarHoodOpen (the one for the mansion's garage car) has less silence between the first and 2nd half of the sound
  • Critical injury (not the sustained version from v80) will have a 20% chance to played the "WithCrack" variation from v80 instead
  • The blizzard ambience heard on snow moons will sound how it did in v9
  • Turning off a walkie-talkie will beep once instead of twice
  • The flashlight's flickering audio (caused by Ghost girl) is reverted to how it sounded pre-v80
  • Cruiser's eject noise doesn't have the beeping anymore; has a 50/50 chance to play one of the spring sounds from The Upturned
  • Ambient noise Creak3, which i assume to be a landmine fakeout, sounds more like a landmine now. (I believe the original sound was made using a very early version of the landmine beep so to me it felt outdated)
  • Ambient noise Random2, which is a "door opening" fakeout, now uses the new factory door sounds

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackloaforc-loaforcsSoundAPIloaforc-loaforcsSoundAPI_LethalCompany2006HondaOdysseyWithXMRadio-BaseNutcrackerMusicFixButteryStancakes-EnemySoundFixes

檔案與校驗

檔案名稱
VariousAudioTweaks-1.0.8.zip
檔案大小
15.5 MiB