UniTask
Provides an efficient allocation free async/await integration for Unity.
模組介紹 作者原文
UniTask 2.5.0
Provides an efficient allocation free async/await integration for Unity.
- Struct based UniTask and custom AsyncMethodBuilder to achieve zero allocation
- Makes all Unity AsyncOperations and Coroutines awaitable
- PlayerLoop based task(UniTask.Yield, UniTask.Delay, UniTask.DelayFrame, etc..) that enable replacing all coroutine operations
- MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
- Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc.
- Asynchronous LINQ, with Channel and AsyncReactiveProperty
- TaskTracker window to prevent memory leaks
- Highly compatible behaviour with Task/ValueTask/IValueTaskSource
For technical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
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For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
For usage details, check the original README.
Licensing
I did not make this library, I am simply uploading it so it can be used as a dependency in mods. The original repo (licensed under MIT) can be found here.
For Developers
NOTE: This is different than the UniTask package found on nuget!
The UniTask package on nuget is just for.NET, and doesn't contain many useful Unity-based utilities you may want.
If you'd like to use UniTask, I'd recommend referencing this package's DLLs directly.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: